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How to make this Attack? [Solved]

Posted: Tue Feb 27, 2007 2:49 pm
by Alpha-17
Hi
can somebody tell me how to make this ...

http://img252.imageshack.us/my.php?imag ... 615my0.png

...attack because i need it for my new obi-wan

Thx , Alpha

RE: How to make this Attack ?!

Posted: Tue Feb 27, 2007 3:26 pm
by RC-1290
Explosion without explosion effect and maybe even without damage. Looks very cool.

Posted: Tue Feb 27, 2007 7:48 pm
by Syth
force wave?
Its just an edited force push.

this is what the ordinance file looks like.
[OrdnanceClass]

ClassLabel = "emitterordnance"

[Properties]
Explosion = "com_weap_inf_force_push_exp"

ConeLength = "20"
ConeAngle = "120"
FirstRadius = "0.0"
MaxTargets = "4" // Max number of targets to hit. Chaining is off so the damage will be split between the number of targets
NoChaining = "1" // No chaining - all bolts coming from the attacker

//OrdnanceSound = "com_weap_launcher_energy_dumbfire"

Damage = "0" // This is the min damage. Even if the initial damage is split between the number of targets, it will never go below this number for each target
MaxDamage = "0" // This is the max damage
JumpDeduction = "0" // No jump deduction. This is for chaining only
DamageThreshold = "0" // Always do damage (no threshold)
MaxJumpDistance = "0" // No max jump distance because the chaining is off

VehicleScale = "0.0"
ShieldScale = "1.0"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.0"

Push = "15.0"

AffectFriends = "1"

//LightningEffect = ""
//LightningEffectScale = "0.25"
//NoTargetLightningEffectCount = "5" // The number of ligthning effects to display when the ordinance has no targets to hit
//NoTargetLightningEffectRandomSpread = "0.4" // The random rotation spread the ligthning effects does when the ordinance has no targets to hit
change the cone angle to this
ConeAngle = "360"

Posted: Wed Feb 28, 2007 12:01 am
by PvtParts
Might want to bump up push and max targets, even conelength so it seems a bit more robust than regular push.

Posted: Wed Feb 28, 2007 12:34 pm
by RC-1290
I tought it was an explosion since you also see chunks flying...

Posted: Wed Feb 28, 2007 3:17 pm
by Alpha-17
And how can I get the red light ?
-- and can i make it blue ??

Posted: Wed Feb 28, 2007 3:22 pm
by The_Emperor
Yes you can have a blue one, it's a buffereffect. Look in the defence-up-booster weapons odf (sorry, don't know the name atm) which the clone-commander has, look for the effect line and paste it into your odf.

Posted: Thu Mar 01, 2007 2:01 pm
by Alpha-17
Which line ??

this from the com_weap_inf_buff ? Because there is no color or something like that :

//Damage = "40" // This is the min damage. Even if the initial damage is split between the number of targets, it will never go below this number for each target
//MaxDamage = "50" // This is the max damage
//JumpDeduction = "0" // No jump deduction. This is for chaining only
//DamageThreshold = "0" // Always do damage (no threshold)
//MaxJumpDistance = "0" // No max jump distance because the chaining is off
//Push = "7.0"

//LightningEffect = ""
//LightningEffectScale = "0.25"
//NoTargetLightningEffectCount = "5" // The number of ligthning effects to display when the ordinance has no targets to hit
//NoTargetLightningEffectRandomSpread = "0.4" // The random rotation spread the ligthning effects does when the ordinance has no targets to hit



And where should i paste it if its the right??

Posted: Thu Mar 01, 2007 5:10 pm
by RC-1290
the color isn't adjusted in the odf, the odf should be calling for an effect that is blue. But I don't see any effect being loaded here...

Posted: Thu Mar 01, 2007 6:33 pm
by phazon_elite
Then add this:

Code: Select all

PlayEffectOnOwner   = "com_sfx_buff_offense"
That should make the effect work.

EDIT: forget anything from com_weap_buff. You just need the effect working, not any propeties.

- EP-000782

Posted: Fri Mar 02, 2007 1:24 pm
by Alpha-17
Ok where should i write what??



[OrdnanceClass]

ClassLabel = "emitterordnance"

[Properties]
Explosion = "com_weap_inf_force_push_exp"

ConeLength = "20"
ConeAngle = "360"
FirstRadius = "0.0"
MaxTargets = "4" // Max number of targets to hit. Chaining is off so the damage will be split between the number of targets
NoChaining = "1" // No chaining - all bolts coming from the attacker

//OrdnanceSound = "com_weap_launcher_energy_dumbfire"

Damage = "0" // This is the min damage. Even if the initial damage is split between the number of targets, it will never go below this number for each target
MaxDamage = "0" // This is the max damage
JumpDeduction = "0" // No jump deduction. This is for chaining only
DamageThreshold = "0" // Always do damage (no threshold)
MaxJumpDistance = "0" // No max jump distance because the chaining is off

VehicleScale = "0.0"
ShieldScale = "1.0"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.0"

Push = "20.0"

AffectFriends = "1"

//LightningEffect = ""
//LightningEffectScale = "0.25"
//NoTargetLightningEffectCount = "5" // The number of ligthning effects to display when the ordinance has no targets to hit
//NoTargetLightningEffectRandomSpread = "0.4" // The random rotation spread the ligthning effects does when the ordinance has no targets to hit

PlayEffectOnOwner = "com_sfx_buff_offense"



Only there??

Posted: Sat Mar 03, 2007 4:02 pm
by RC-1290
Give it a try

Posted: Sun Mar 04, 2007 11:40 am
by Qdin
Alpha, you can't expect us to even bother telling you if you don't try yourself.

considering you haven't tried after 22 hours just shows that you just want anything served.

Yes, put it there.

If you had to put it a specific place - don't you at least think it would've been mentioned? :roll:

do it, test and give it a try next time :wink:

Posted: Sun Mar 04, 2007 11:46 am
by Alpha-17
Sry Qdin,
I've tried It and it functions !!

THX to all for your great help !

AlPhA :troop: