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Posted: Sun Apr 10, 2005 6:39 pm
by BlackHawk549
no, it looks like an oozie which it should look like

Posted: Sun Apr 10, 2005 7:23 pm
by ShadowHawk
ShadowMarth03 wrote:Well, that's why its not his primary weapon. Hey, if you don't like going commando, then maybe this unit isn't for you.
You know, if this wasn't a PG forum, I could make some serious comments about that. :)

Posted: Sun Apr 10, 2005 7:25 pm
by ShadowMarth03
What? What was wrong with that? It makes good sense...

Posted: Sun Apr 10, 2005 7:33 pm
by ShadowHawk
lol think mind in gutter...

Posted: Sun Apr 10, 2005 8:14 pm
by Tex
ShadowMarth03 wrote:Well, that's why its not his primary weapon. Hey, if you don't like going commando, then maybe this unit isn't for you. Just because it's new doesn't mean you have to use it. I find it a pretty good replacement for the jet trooper though. I really don't mind it even though the jet was my favorite unit.
I never said I didn't like it or wasn't any good. It's a perfect replacement for the Jet Trooper. The awsome fire power is nicely balanced by the lower health. It's a great trooper in the second line of assault (just like the Imperial and CIS pilots with their grenade launcers) with other troopers as a shield.
The only thing I wanted to point out that the positive and negative sides of most troopers aren't that obvious.

And I must admit, I'm not the best close range fighter. I usualy stick to piloting and sniping and end up with double the kills of other players a lot of the time. :lol:

Posted: Mon Apr 11, 2005 8:51 pm
by TAW_Banzai
this map owns! i just got done having a marathon session with some of the other TAW guys hosted on my PC with this map and both bounty hunter maps. We love it!!

this is also a great sniper map....

Posted: Mon Apr 11, 2005 8:53 pm
by ShadowMarth03
Thanks. I can only hope it is popularized so that it continues to live... One or two clan tournaments would do it, but that's not likely.

Posted: Mon Apr 11, 2005 9:03 pm
by squirrel_l0rd
As Banzai said, this is a really good sniping map. Plenty of nooks and crannies to hide behind and lots of open spaces to pick off members of the opposing team. The special units are a nice addition, it was nice to see a storm commando in the game and the assault trooper was a good idea. Their new weapons are awesome, too (flamethrowers rock!).

Posted: Mon Apr 11, 2005 9:44 pm
by ShadowMarth03
Thanks again. Astute is planning to release a minor update, fixing the storm commando arms problem. Heck, we never even noticed it in beta testing... If you have a problem with it though, update is on the way. The clone arm color problem turned out to be some conflicting meshes on Pandemic's part. If you have any other suggestions for the update, please send. No major scheme updates though, so it is compatible with the old version just in case. Especially any MP problems. We want them all fixed up. If you have a problem you wish adressed, please explain in detail what it is and how to reproduce it.

Thanks to everyone from Astute for all the feedback.

Posted: Tue Apr 12, 2005 8:05 pm
by Astute
Thx guys for all of your comments, really appreciate it. I'm going to send in a final version to fix any of the previous errors some of you encountered. If anyone has any problems, please post what how it happened and how to recreate it.

Posted: Wed Apr 13, 2005 12:20 pm
by [SFI]Arthenik
You probably can't fix the texture problem on the new Clone unit, right? I mean, when you are far from the unit, you see a ARC Trooper skin, not a green one.

Posted: Wed Apr 13, 2005 3:14 pm
by Astute
Actually, the distance skin has been fixed, its the 1st/3rd person armband problem that i can't solve. If you notice ingame, the bracers on both the arc trooper and the new clone trooper are different in 1st and 3rd person. Thankfully it has no affect on gameplay.

Posted: Thu Apr 14, 2005 3:29 pm
by ShadowMarth03
Sending in the update now. Nothing gameplay affecting, so you don't absolutely HAVE to download it, but if you were one of thoes picky people...