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Re: Iego: Cliffhold City
Posted: Fri Jul 30, 2010 1:31 pm
by fiddler_on_the_roof
new update. cliff .msh made, however, the UV is still way to stretched. working on it now.
Re: Iego: Cliffhold City
Posted: Fri Jul 30, 2010 1:45 pm
by TK432
Looks much better now. IMO some retextured tatooine doors for the houses would fit great aswell to fill the empty looking walls
Re: Iego: Cliffhold City
Posted: Fri Jul 30, 2010 2:08 pm
by ShadowWing
So are there stock sides or custom sides?
Re: Iego: Cliffhold City
Posted: Fri Jul 30, 2010 2:23 pm
by fiddler_on_the_roof
ShadowWing wrote:So are there stock sides or custom sides?
fiddler_on_the_roof wrote:
right now, custom REP, stock CIS with new extra Magnaguard.
TK432 wrote:Looks much better now. IMO some retextured tatooine doors for the houses would fit great aswell to fill the empty looking walls
thank you. ok, so some doors....
Re: Iego: Cliffhold City
Posted: Fri Jul 30, 2010 6:01 pm
by Eggman
The textures on the larger buildings are much better. Extra details such as doors and windows would help polish them off, but you're off to a good start. I definitely agree with Mav that you get two big thumbs up for making the bulk of the models on your own.

Re: Iego: Cliffhold City
Posted: Fri Jul 30, 2010 6:53 pm
by sim-al2
Looks great. I think you deserve a cookie. Note to self: Get cookie pic Have you consider making a custom CIS side? The droids often don't get anything at all. Even reskins would be nice.
Re: Iego: Cliffhold City
Posted: Sat Jul 31, 2010 6:00 am
by DarthD.U.C.K.
waaaayyyyyy better

being able to see the single pixels reminds me of jedi knight^^
you should increase the tiling of the texture and my suggestion would be to use a texture without these "hard" concrete/stone details because thats the tcw-style
Re: Iego: Cliffhold City
Posted: Sat Jul 31, 2010 10:25 am
by fiddler_on_the_roof
thanks. I am going to make a CIS side along with a local side of smugglers(80% sure)
Re: Iego: Cliffhold City
Posted: Sat Jul 31, 2010 10:55 am
by AgentSmith_#27
MUCH Better looking, really, the walkway and cliff UV's still need work, but huge improvement.
Re: Iego: Cliffhold City
Posted: Mon Aug 02, 2010 5:50 pm
by fiddler_on_the_roof
5 more screenies. orange tower texture updated. doors added, few more still have to be.
and thanks for the comments
also, as I feel I am nearing the release, I'm looking for beta testers
Re: Iego: Cliffhold City
Posted: Mon Aug 02, 2010 6:13 pm
by Eggman
I think you could get away with tiling the textures some more on all the models, but it really is getting better with every update.
On a different subject, you should really make sure to add/change your lighting. It looks like you're still using the default lighting.
Re: Iego: Cliffhold City
Posted: Mon Aug 02, 2010 6:58 pm
by CodaRez
You should also add detail to the floor a bit in texture
Re: Iego: Cliffhold City
Posted: Mon Aug 02, 2010 7:02 pm
by genaral_mitch
CodaRez wrote:You should also add detail to the floor a bit in texture
Yeah, it looks terrible.
I think I see someone's head laying on the ground.
Re: Iego: Cliffhold City
Posted: Mon Aug 02, 2010 11:04 pm
by Caleb1117
Ah, I was expecting a bunch of plastic blocks.

It seems I have been disappointed.
You've made some big strides with the models, in a short time span, keep it up.
Re: Iego: Cliffhold City
Posted: Tue Aug 03, 2010 10:10 am
by fiddler_on_the_roof
Caleb1117 wrote:Ah, I was expecting a bunch of plastic blocks.

It seems I have been disappointed.
You've made some big strides with the models, in a short time span, keep it up.
thank you

Re: Iego: Cliffhold City
Posted: Thu Aug 05, 2010 2:00 am
by lucasfart
This does look really good and also unique. I think I agree with the others when they say that you could get away with tiling the texture a bit more, as it looks really bad up close.
Re: Iego: Cliffhold City
Posted: Fri Aug 06, 2010 12:21 pm
by General_Nate
I saw this and I was like: A LEGO mod!?!? OMG!?!?! I was disappointed that I didn't see any Minifigs, or bricks, but I was pleasantly surprised by the way the map looks! The only thing I see that really needs attention is the ground. It's just solid orange.
Maybe you could add flying vehicles, just a thought.

Re: Iego: Cliffhold City
Posted: Fri Aug 06, 2010 2:49 pm
by Lagomorphia
new extra Magnaguard.
So you're keeping the stock Magnaguard too? Why?
I'm looking for beta testers
I can beta test if you'd like me to. I have alot of time on my hands currently.
Re: Iego: Cliffhold City
Posted: Fri Aug 06, 2010 4:49 pm
by fiddler_on_the_roof
UPDATE
CIS team made, tested on another map because mine isn't working after random sky code...
sorry they're so small, internet is slow right now, can't get to larger ones
As of right now...
B1 Battle Droid
-Blaster
-Pistol
-Grenades
Super Battle Droid
-Wrist blaster (need to make faster)
-Wrist tri-shot (will become flame thrower)
-Wrist Rocket
Black MagnaGuard
-Grenade Launcher
-Shock buff (might be changed)
-Recon Droid
Blue MagnaGuard
-Grenade Launcher (changing)
-Bulldog RLR with larger RL
-Poison buff
Droideka
-same as stock so far...
MagnaGuard
-Electrostaff
REPUBLIC **not much will change for this side
7th Clone Trooper
-Blaster Rifle
-Fusion Cutter
-Grenades
7th Clone Sniper
-Sniper Rifle
-Pistol
-Grenades
7th Field Lieutenant
-EMP launcher
-Pistol
-Detpacks
7th Paratrooper
-Carbine
-Pistol
-Grenades
7th Elite Paratrooper
-Adv Sniper Carbine\rifle
-Pistol
-Grenades
Commander Cody
-Blaster Rifle
-Pistol
-Grenades
thats current, but the most likely changes for rep will be secondary weapons.
Re: Iego: Cliffhold City
Posted: Fri Aug 06, 2010 5:06 pm
by skelltor
cool it looks kinda like the planet with the scrapped droids and vine things in season one of the clone wars.