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Re: Iego: Cliffhold City

Posted: Fri Jul 30, 2010 1:31 pm
by fiddler_on_the_roof
new update. cliff .msh made, however, the UV is still way to stretched. working on it now.
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Re: Iego: Cliffhold City

Posted: Fri Jul 30, 2010 1:45 pm
by TK432
Looks much better now. IMO some retextured tatooine doors for the houses would fit great aswell to fill the empty looking walls

Re: Iego: Cliffhold City

Posted: Fri Jul 30, 2010 2:08 pm
by ShadowWing
So are there stock sides or custom sides?

Re: Iego: Cliffhold City

Posted: Fri Jul 30, 2010 2:23 pm
by fiddler_on_the_roof
ShadowWing wrote:So are there stock sides or custom sides?
fiddler_on_the_roof wrote:
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right now, custom REP, stock CIS with new extra Magnaguard.
TK432 wrote:Looks much better now. IMO some retextured tatooine doors for the houses would fit great aswell to fill the empty looking walls
thank you. ok, so some doors....

Re: Iego: Cliffhold City

Posted: Fri Jul 30, 2010 6:01 pm
by Eggman
The textures on the larger buildings are much better. Extra details such as doors and windows would help polish them off, but you're off to a good start. I definitely agree with Mav that you get two big thumbs up for making the bulk of the models on your own. :thumbs:

Re: Iego: Cliffhold City

Posted: Fri Jul 30, 2010 6:53 pm
by sim-al2
Looks great. I think you deserve a cookie. Note to self: Get cookie pic Have you consider making a custom CIS side? The droids often don't get anything at all. Even reskins would be nice.

Re: Iego: Cliffhold City

Posted: Sat Jul 31, 2010 6:00 am
by DarthD.U.C.K.
waaaayyyyyy better :D
being able to see the single pixels reminds me of jedi knight^^
you should increase the tiling of the texture and my suggestion would be to use a texture without these "hard" concrete/stone details because thats the tcw-style

Re: Iego: Cliffhold City

Posted: Sat Jul 31, 2010 10:25 am
by fiddler_on_the_roof
thanks. I am going to make a CIS side along with a local side of smugglers(80% sure)

Re: Iego: Cliffhold City

Posted: Sat Jul 31, 2010 10:55 am
by AgentSmith_#27
MUCH Better looking, really, the walkway and cliff UV's still need work, but huge improvement.

Re: Iego: Cliffhold City

Posted: Mon Aug 02, 2010 5:50 pm
by fiddler_on_the_roof
5 more screenies. orange tower texture updated. doors added, few more still have to be.
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and thanks for the comments

also, as I feel I am nearing the release, I'm looking for beta testers

Re: Iego: Cliffhold City

Posted: Mon Aug 02, 2010 6:13 pm
by Eggman
I think you could get away with tiling the textures some more on all the models, but it really is getting better with every update.

On a different subject, you should really make sure to add/change your lighting. It looks like you're still using the default lighting.

Re: Iego: Cliffhold City

Posted: Mon Aug 02, 2010 6:58 pm
by CodaRez
You should also add detail to the floor a bit in texture

Re: Iego: Cliffhold City

Posted: Mon Aug 02, 2010 7:02 pm
by genaral_mitch
CodaRez wrote:You should also add detail to the floor a bit in texture
Yeah, it looks terrible.
Fiddler wrote:
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I think I see someone's head laying on the ground.

Re: Iego: Cliffhold City

Posted: Mon Aug 02, 2010 11:04 pm
by Caleb1117
Ah, I was expecting a bunch of plastic blocks. :P It seems I have been disappointed.

You've made some big strides with the models, in a short time span, keep it up.

Re: Iego: Cliffhold City

Posted: Tue Aug 03, 2010 10:10 am
by fiddler_on_the_roof
Caleb1117 wrote:Ah, I was expecting a bunch of plastic blocks. :P It seems I have been disappointed.

You've made some big strides with the models, in a short time span, keep it up.
thank you :D

Re: Iego: Cliffhold City

Posted: Thu Aug 05, 2010 2:00 am
by lucasfart
This does look really good and also unique. I think I agree with the others when they say that you could get away with tiling the texture a bit more, as it looks really bad up close.

Re: Iego: Cliffhold City

Posted: Fri Aug 06, 2010 12:21 pm
by General_Nate
I saw this and I was like: A LEGO mod!?!? OMG!?!?! I was disappointed that I didn't see any Minifigs, or bricks, but I was pleasantly surprised by the way the map looks! The only thing I see that really needs attention is the ground. It's just solid orange.

Maybe you could add flying vehicles, just a thought. :wink:

Re: Iego: Cliffhold City

Posted: Fri Aug 06, 2010 2:49 pm
by Lagomorphia
new extra Magnaguard.
So you're keeping the stock Magnaguard too? Why?
I'm looking for beta testers
I can beta test if you'd like me to. I have alot of time on my hands currently.

Re: Iego: Cliffhold City

Posted: Fri Aug 06, 2010 4:49 pm
by fiddler_on_the_roof
UPDATE

CIS team made, tested on another map because mine isn't working after random sky code...
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sorry they're so small, internet is slow right now, can't get to larger ones :?

As of right now...

B1 Battle Droid
-Blaster
-Pistol
-Grenades

Super Battle Droid
-Wrist blaster (need to make faster)
-Wrist tri-shot (will become flame thrower)
-Wrist Rocket

Black MagnaGuard
-Grenade Launcher
-Shock buff (might be changed)
-Recon Droid

Blue MagnaGuard
-Grenade Launcher (changing)
-Bulldog RLR with larger RL
-Poison buff

Droideka
-same as stock so far...

MagnaGuard
-Electrostaff

REPUBLIC **not much will change for this side

7th Clone Trooper
-Blaster Rifle
-Fusion Cutter
-Grenades

7th Clone Sniper
-Sniper Rifle
-Pistol
-Grenades

7th Field Lieutenant
-EMP launcher
-Pistol
-Detpacks

7th Paratrooper
-Carbine
-Pistol
-Grenades

7th Elite Paratrooper
-Adv Sniper Carbine\rifle
-Pistol
-Grenades

Commander Cody
-Blaster Rifle
-Pistol
-Grenades

thats current, but the most likely changes for rep will be secondary weapons.

Re: Iego: Cliffhold City

Posted: Fri Aug 06, 2010 5:06 pm
by skelltor
cool it looks kinda like the planet with the scrapped droids and vine things in season one of the clone wars.