Umm Map crashing

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CayokeX
Private Recruit
Posts: 20
Joined: Mon Jul 28, 2008 12:00 am

Umm Map crashing

Post by CayokeX »

Hi I am Computer geeks brother he made me an account well last time i put up the wrong log heres the correct one ...
Hidden/Spoiler:
Message Severity: 2
.\Source\Ordnance.cpp(498)
Ordnance "imp_weap_fly_tiefighter_cannon_" missing impact explosion "imp_weap_fly_tiefighter_cannon_exp"

Message Severity: 3
.\Source\EntityFlyer.cpp(5594)
Flyer "all_fly_virago" weapon 2 "all_weap_fly_xwing_ptorpedo" not found

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "all_fly_virago" unknown building collision "p_right_sphere"

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_virago]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_virago]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_virago]

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"


\
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1063

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1696

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1698

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1066

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1700

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1702

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1704

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1069

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1706

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1708

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1072

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1710

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1712

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1714

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1075

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1716

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1718

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1720

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1078

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1722

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'spa2_bldg_shield' [5ef1f63f] uses 1.33 MB

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1724

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1726

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1081

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1728

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1730

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1732

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1084

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1734

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1736

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1087

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1738

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1740

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1742

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1090

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1744

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1746

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1748

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1093

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1750

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1026

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1752

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1096

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1754

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1028

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1756

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1758

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1030

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1099

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1760

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1762

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1032

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1764

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1102

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1766

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1034

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1768

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1770

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1036

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1105

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1772

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1774

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1038

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1776

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1040

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1778

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1042

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1111

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1780

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1782

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1044

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1784

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1114

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1786

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1046

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1788

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1048

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1117

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1790

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1792

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1050

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1794

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1796

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1052

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1798

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "spa2_prop_antenna_destruct" unknown vehicle collision "CollisionMesh"

Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!

Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_gun2, that does not have an .odf file associated with it

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 89

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 90

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 91

Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!

Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_gun4, that does not have an .odf file associated with it

Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!

Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_gun3, that does not have an .odf file associated with it

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 92

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 93

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 94

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 95

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 96

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 97

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 98

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tur_weap_laser_auto' is not localized for stats page

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 82

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [738284d3] has no hardpoint 'hp_enginelt2_1' [522fe620]

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 99

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 83

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 100

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 101

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 85

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 102

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 86

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 103

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 87

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fc73ca2a] has no hardpoint 'hp_light19' [806ea687]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fc73ca2a] has no hardpoint 'hp_light20' [d04c095b]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fc73ca2a] has no hardpoint 'hp_light21' [d48d14ec]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fc73ca2a] has no hardpoint 'hp_light22' [d9ce3235]

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 104

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 105

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 89

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 106

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 90

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7af41ff0: trying to replace "cis_fedcruiser_hallway" with "cis_fedcruiser_hallway0"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 107

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 91

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 92

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 109

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 93

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=844726ee: trying to replace "rep_assultship_hallway" with "rep_assultship_hallway0"

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fc73ca2a] has no hardpoint 'hp_light19' [806ea687]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fc73ca2a] has no hardpoint 'hp_light20' [d04c095b]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fc73ca2a] has no hardpoint 'hp_light21' [d48d14ec]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fc73ca2a] has no hardpoint 'hp_light22' [d9ce3235]

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 110

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 94

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 111

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 95

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [77c4356d] has no hardpoint 'hp_enginelt2_1' [522fe620]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [77c4356d] has no hardpoint 'hp_enginelt2_4' [45ea8d4b]

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 112

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 96

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 113

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 97

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 114

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 98

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 115

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 99

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 116

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 100

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 117

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 101

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 118

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 102

Message Severity: 2
.\Source\TriggerRegionManager.cpp(233)
Region cis-cp4_control not found

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 119

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 121

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 122

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 123

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 124

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 125

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 126

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 103

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 104

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 105

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 106

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 107

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 109

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 110

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 111

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 112

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 113

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 114

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 115

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 116

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 117

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 118

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 119

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 121

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 122

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 123

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 124

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 125

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 126

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 127

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 251

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 253

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "EnergyBar" is full; raise count to at least 256

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 252

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 128

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 253

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 254

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 256

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 255

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 256

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 129

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 257

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 259

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "EnergyBar" is full; raise count to at least 262

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 258

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 259

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 260

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 262

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 130

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 261

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 262

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 263

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 265

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "EnergyBar" is full; raise count to at least 268

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 264

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 131

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 265

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 266

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 268

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 267

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 268

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 269

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 271

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "EnergyBar" is full; raise count to at least 274

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 270

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 271

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 272

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 274

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 133

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 273

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 274

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 275

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 277

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "EnergyBar" is full; raise count to at least 280

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 276

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 134

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 73

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 74

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 75

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 77

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 78

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 79

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 81

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 82

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 83

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 85

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 86

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 87

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 89

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 90

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 91

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 92

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 93

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 94

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 95

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 96

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 97

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 98

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 99

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 100

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 101

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 102

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 103

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 104

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 105

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 106

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 107

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 109

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 110

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 111

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 112

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 277

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 278

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 280

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 279

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 280

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 113

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 114

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 115

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 116

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 117

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 118

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 119

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 121

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 122

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 123

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 124

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 125

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 126

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 127

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 128

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 129

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 130

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 131

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 133

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 134

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [2fe156ad]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [22a27074]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [26636dc3]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [38243dc6]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [2fe156ad]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [22a27074]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [26636dc3]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [38243dc6]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [2fe156ad]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [22a27074]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [26636dc3]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [38243dc6]

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 281

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 283

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "EnergyBar" is full; raise count to at least 286

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 282

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 283

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 201

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 284

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 286

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 285

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 286

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 127

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 128

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 202

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 203

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 204

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 205

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 206

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 207

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 208

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 209

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 210

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 211

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 212

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [2fe156ad]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [22a27074]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [26636dc3]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [38243dc6]

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [2fe156ad]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [22a27074]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [26636dc3]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [38243dc6]

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [2fe156ad]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [22a27074]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [26636dc3]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [38243dc6]

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 287

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 289

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "EnergyBar" is full; raise count to at least 292

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 288

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 289

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [2fe156ad]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [22a27074]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [26636dc3]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [38243dc6]

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 213

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 214

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 215

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 216

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 217

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [2fe156ad]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [22a27074]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [26636dc3]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [38243dc6]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [2fe156ad]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [22a27074]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [26636dc3]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [38243dc6]

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 218

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 219

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [2fe156ad]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [22a27074]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [26636dc3]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [8349b551] has no hardpoint '' [38243dc6]

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer

Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer
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Teancum
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Re: Umm Map crashing

Post by Teancum »

When does it crash?
CayokeX
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Re: Umm Map crashing

Post by CayokeX »

The weird thing is is that it crashes randomly.... and i dont know why
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Re: Umm Map crashing

Post by Teancum »

Are you running any custom units?
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Re: Umm Map crashing

Post by CayokeX »

Well i have the clone assassian in it but i know hes not the problem and i have the Starviper im fixing it... becus som files were not in it so i have to put them in manueally...other than those two no
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Re: Umm Map crashing

Post by Teancum »

First thing to test is to comment out the lines where you're loading custom stuff. Play, see if it crashes. From experience typically random crashes are due to units or vehicles.
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Re: Umm Map crashing

Post by CayokeX »

u lost me there.. lol :eek:
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Re: Umm Map crashing

Post by Nylad »

He means go into BF2_ModTools\data_***\Common\scripts\*** and open your LUA and scroll down to where you call on your custom units. Example:
Hidden/Spoiler:
ReadDataFile("dc:SIDE\\***.lvl",
"your_unit_name")
And comment it out like this:
Hidden/Spoiler:
--ReadDataFile("dc:SIDE\\***.lvl",
--"your_unit_name")
That should do it but correct me if I'm wrong.

EDIT: Also, it appears as though Aman/Pinguin had problems with the clone assassin (I don't know if it's the same one though) and it had something to do with the cape on it. Here's what was done to fix it:
RepSharpshooter wrote:Does your clone assassin have a cape? if so you may need to read in the rep_inf_ep3_sniper in the lua just to have it in memory. You can also fix this by the cloth odf, attachedmesh = "clone assassin mesh name"
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Re: Umm Map crashing

Post by Eggman »

Message Severity: 3
.\Source\EntityFlyer.cpp(5594)
Flyer "all_fly_virago" weapon 2 "all_weap_fly_xwing_ptorpedo" not found

I'm thinking this might be your problem. A unit is trying to use the vehicle, but one of the weapon .odfs can't be found. Placing the .odf for "all_weap_fly_xwing_ptorpedo" in whichever side folder you have the vehicle in should stop the crash.
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