function SetupUnits()
ReadDataFile("SIDE\\all.lvl",
"all_fly_xwing_sc",
"all_fly_ywing_sc",
"all_fly_awing",
"all_fly_gunship_sc",
"all_veh_remote_terminal")
ReadDataFile("SIDE\\reb.lvl",
"reb_inf_pilot",
"reb_inf_defense_urban",
"reb_inf_marine",
"reb_inf_officer_space",
"all_fly_kwing",
"reb_fly_bwing",
"reb_fly_tierouge")
ReadDataFile("SIDE\\imp.lvl",
"imp_fly_tiefighter_sc",
"imp_fly_tiebomber_sc",
"imp_fly_tieinterceptor",
"imp_fly_trooptrans",
"imp_veh_remote_terminal")
ReadDataFile("SIDE\\sto.lvl",
"sto_inf_pilot",
"sto_inf_defense",
"sto_inf_marine",
"sto_inf_officer_space",
"sto_fly_tiedefender",
"sto_fly_tiestriker")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_spa_all_beam",
"tur_bldg_spa_all_recoilless",
"tur_bldg_spa_all_chaingun",
"tur_bldg_spa_imp_beam",
"tur_bldg_spa_imp_recoilless",
"tur_bldg_spa_imp_chaingun",
"tur_bldg_chaingun_roof" )
end
myTeamConfig = {
all = {
team = ALL,
units = 32,
reinforcements = -1,
pilot = { "reb_inf_pilot",26},
marine = { "reb_inf_marine",6},
},
imp = {
team = IMP,
units = 32,
reinforcements = -1,
pilot = { "sto_inf_pilot",26},
marine = { "sto_inf_marine",6},
}
}
AddUnitClass(IMP,"sto_inf_defense", 1,2)
AddUnitClass(IMP,"sto_inf_officer_space", 1,2)
AddUnitClass(ALL,"reb_inf_defense_urban", 1,2)
AddUnitClass(ALL,"reb_inf_officer_space", 1,2)