Problem With Texturing During Munge
Posted: Tue Jul 26, 2005 12:04 am
Um...Okay.
Let me start by saying that if this problem is not solved, then Methlyn: Ruins will have to stay as-is.
Okay. Whenever I munge my map it says, "TextureMunge.exe has encountered a problem and needs to close. Sorry for the pain-in-the-Diet Dr. Pepper inconvenience, but we enjoy pissing you off." Okay, the first sentence is what it really says. Hopefully, I didn't have to tell you that... Anyway, back to topic, when I play the map after that the ground is entirely white. I tried SP Test, but the log didn't tell me anything. Surprise, surprise.
What may have caused it: I was doing another map at the same time. In this particular map, I changed the colors of some objects' tga files. Being a total clutz, I saved Methlyn over the other map. That's about all I can think of because I haven't done any meddling with the tga files for Methlyn.
Any help would be greatly appreciated. Also, if some expert modder wouldn't mind me e-mailing them the DataModId folder so they can "investigate", it'd be super-duper appreciated. Thanks in advance, and have a good day.
gtpwn
Let me start by saying that if this problem is not solved, then Methlyn: Ruins will have to stay as-is.
Okay. Whenever I munge my map it says, "TextureMunge.exe has encountered a problem and needs to close. Sorry for the pain-in-the-Diet Dr. Pepper inconvenience, but we enjoy pissing you off." Okay, the first sentence is what it really says. Hopefully, I didn't have to tell you that... Anyway, back to topic, when I play the map after that the ground is entirely white. I tried SP Test, but the log didn't tell me anything. Surprise, surprise.
What may have caused it: I was doing another map at the same time. In this particular map, I changed the colors of some objects' tga files. Being a total clutz, I saved Methlyn over the other map. That's about all I can think of because I haven't done any meddling with the tga files for Methlyn.
Any help would be greatly appreciated. Also, if some expert modder wouldn't mind me e-mailing them the DataModId folder so they can "investigate", it'd be super-duper appreciated. Thanks in advance, and have a good day.
gtpwn
