Page 10 of 21
Re: RAS Prosecutor: Hangars
Posted: Sun Jun 12, 2011 8:40 pm
by AQT
First off, the quarrels only "stick" (
explode on impact) with surfaces I don't want them to bounce off of. Why the heck would they even
literally stick? Only the ClassLabel of the ordnance is "Sticky," by the way.
Secondly, I don't like the
Republic Commando rendition of the Wookiee bowcaster aside from the sounds it makes, the zoom scope, and the bouncing ordnances. Bouncing ordnances are also a feature of the Wookiee bowcaster from
Jedi Outcast and
Jedi Academy. And no, the
RC version does not fire a spread of multiple shots at once when charged up but rather one powerful shot. The
SWBF1 and
JK0/JKA versions do fire a spread of multiple shots at once when charged up. Not to mention the
RC version only has a capacity of 24 shots at a time. Hope this clear some things up. If only everything was
dead on accurate...
Re: RAS Prosecutor: Hangars
Posted: Sun Jun 12, 2011 9:36 pm
by Fiodis
Ah, oh dear, I do apologize. If that came across as snide or prickish then I'm afraid I've made quite a mistake - I meant a tone of curiosity. I hadn't meant to offend you. It's just that I've played the RC demo, so I've seen the RC bowcaster, and I was wondering why you didn't base yours off that. Now I know.
Re: RAS Prosecutor: Hangars
Posted: Sun Jun 12, 2011 9:57 pm
by AQT
Hey, no worries. It was the ambiguous "sticky" part THEWULFMAN described that got to me, which made me give you the explanation in the manner I did. I had told him earlier that the quarrel's ClassLabel was "Sticky" when he mistaken it for "Beacon." I'm not sure why you added "sticky" to your question since you've played the alpha, and they indeed don't stick. Sorry for the misunderstanding. It's all a sticky mess.
Re: RAS Prosecutor: Hangars
Posted: Sun Jun 12, 2011 10:35 pm
by Fiodis
AQT wrote:I'm not sure why you added "sticky" to your question
I wasn't thinking; his question brought to mind something that had come to mind
in the alpha, so I spitted it out with his wording.
Re: RAS Prosecutor: Hangars
Posted: Sun Jun 12, 2011 11:20 pm
by Cerfon Rournes
Nice job on that Bowcaster, the skin looks much better now.

Re: RAS Prosecutor: Hangars
Posted: Mon Jun 13, 2011 6:28 am
by THEWULFMAN
Yeah... it was meant to be an inside joke... not cause a problem... I accidentally had said beacon instead of sticky so... yeah... why do I even bother..
*THEWULFMAN slowly walks away* O_O O_O O_O O_O O_O O_O O_O O_O
Re: RAS Prosecutor: Hangars
Posted: Mon Jun 13, 2011 6:55 am
by Sky_216
Beautiful map and bowcaster guys.

Re: RAS Prosecutor: Hangars
Posted: Mon Jun 13, 2011 7:00 am
by naru1305
the bowcaster is realy awesome, good work, can“t wait of the release

Re: RAS Prosecutor: Hangars
Posted: Tue Jun 14, 2011 8:28 am
by Lagomorphia
I never noticed anything wrong with the gunships (which is odd because I'm usually the first to complain about anything and everything) but the new ball turrets look pretty awesome.
Re: RAS Prosecutor: Hangars
Posted: Wed Jun 15, 2011 9:38 am
by Fiodis
There seens to be enough awesome around to distract you from the gunships. I'd agree they don't seem to fit in with the map's visual style, though.
Re: RAS Prosecutor: Hangars
Posted: Sat Jun 18, 2011 10:07 pm
by skelltor
Do you mind explaining how you got the bowcaster's quarrels to bounce? I mean are the class label sticks properties regarding sticking like the beacons properties?
Re: RAS Prosecutor: Hangars
Posted: Wed Jun 22, 2011 7:59 pm
by MrCrayon
I can't stress this enough, please, please, pleeeease fix the planet. It just ruins all that beautiful work!!!!! BFII's planets make me cry every time I see them. They CAN be fixed!
Re: RAS Prosecutor: Hangars
Posted: Thu Jun 23, 2011 2:09 pm
by Anakin
AQT wrote:Here are a few screenshots relating to a weapon featured in this map: The Wookiee Bowcaster.
The bowcaster can be charged up to fire multiple quarrels at once. The quarrels it fires bounces off most surfaces but explodes on impact when it makes contact with units.
Wow that's great can't wait for release
Re: RAS Prosecutor: Hangars
Posted: Fri Jun 24, 2011 4:26 am
by 212Trooper
Anakin wrote:AQT wrote:Here are a few screenshots relating to a weapon featured in this map: The Wookiee Bowcaster.
The bowcaster can be charged up to fire multiple quarrels at once. The quarrels it fires bounces off most surfaces but explodes on impact when it makes contact with units.
Wow that's great can't wait for release

Me 2...

Re: RAS Prosecutor: Hangars
Posted: Fri Jun 24, 2011 7:31 am
by MrCrayon
Are there going to be new effects for damage or something? And also, what about a dynamic rifle skin (your ammo counter changes on the gun). I think that would be cool!
Re: RAS Prosecutor: Hangars
Posted: Fri Jun 24, 2011 7:53 am
by THEWULFMAN
MrCrayon wrote:And also, what about a dynamic rifle skin (your ammo counter changes on the gun).
This is impossible on so many levels.
Re: RAS Prosecutor: Hangars
Posted: Fri Jun 24, 2011 11:11 am
by Twilight_Warrior
I like how neither AQT nor DarthD.U.C.K. have posted in 12 days and you guys are STILL soliciting unnecessary additions and spamming the topic. THAT'S true patience :rollseyes:.
Re: RAS Prosecutor: Hangars
Posted: Fri Jun 24, 2011 1:44 pm
by Herrmann
Will you use the trandoshan mercenary/ elite mercenary models from RC? I mean if you're able to rip the Commando model then should actually be able to rip the trando models as well, shouldn't you?
Re: RAS Prosecutor: Hangars
Posted: Fri Jun 24, 2011 1:52 pm
by Darth_Spiderpig
Herrmann wrote:Will you use the trandoshan mercenary/ elite mercenary models from RC? I mean if you're able to rip the Commando model then should actually be able to rip the trando models as well, shouldn't you?
The models for the Commando weren't ripped, they are made by DartD.U.C.K. afaik.
Re: RAS Prosecutor: Hangars
Posted: Fri Jun 24, 2011 2:07 pm
by Herrmann
DarthD.U.C.K. wrote:we neither use neomarz's nor the one ripped from rc, we use mine. i looks like this:
He said the one commando model was ripped from RC, so I guess it's somehow possible to rip all the other models, too.