How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
I've just been trying to make part of my object translucent - but with no luck. My texture is translucent, so I figured it's some property the model has for translucency. I have tried a lot of things on XSI 4.2 but with no late success.
My question is: What do I have to do to make something translucent? And if so, can I make different parts of my model translucent without having to make them a seperate collision mesh?
This will probably seem like a stupid question, but I can't find a way myself
Last edited by sampip on Thu Feb 11, 2010 4:41 pm, edited 1 time in total.
you mean making something look-through-able?
its very easy:
select the model(s) and then the polygons of them you want to give translucency, the click file>pandemictool>editflags and set the transparency to "1" (single sided transparency = polybackside invisible) or "2" (both sides transparent)
Ok thanks for helping, that worked . Would it be possible to have part of a poly transparent? Or if you select it does all of it automatically become transparent? Or does that depend on the texture?
Further to what D.U.C.K. posted, yes setting the transparency flag sets the entire polygon(s) selected to be able to be transparent. If you want only part of a poly to be transparent then it would then depend upon the texture file to give you the desired effect.
You could also subdivide the polygon to get just the bit you want but that results in harsh edges and more polies.
So If I made part of the texture translucent and the rest opaque then would the opaque parts show up transparent if I set the polygon to be translucent?
Nope because that would be taken care of by the alpha channel.
so if you had a square and the letters T and O in it, the T was made transparent in the graphic via the alpha channel and the O was left normal, when you applied that texture to a poly and even though you set the whole poly to transparent via the flags only the T would be see though the O would appear solid.
FragMe! wrote:Nope because that would be taken care of by the alpha channel.
so if you had a square and the letters T and O in it, the T was made transparent in the graphic via the alpha channel and the O was left normal, when you applied that texture to a poly and even though you set the whole poly to transparent via the flags only the T would be see though the O would appear solid.
I just want to clarify - If I do this with a texture like a the mustafar platform textures - where some parts of the textures are see-through because it has holes in it, would setting it to be translucent still make the opaque parts show up?