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Re: Battle Arena 2.0

Posted: Sat Aug 01, 2009 12:30 pm
by GangsterJawa
Edward_Cullen wrote:I just played 'Wave Mode' with Fierfek (my brother), and that was good. A little hard with the geonosians, 'cause they just keep flying away and you can't deflet their bullets. The best one to be is Mace Windu with Force Destruction, or, at least, he's the best I've tried. I only got to wave 12. The Gamorrean Guards aren't actually that hard 'cause they're so slow.

All in all, good map and modes.
My personal favorite is Maul, because he's fast, has force push and saber throw (and his has double the killing area because of the saberstaff)

Re: Battle Arena 2.0

Posted: Sat Aug 01, 2009 3:03 pm
by Nova Hawk
Hey, for heroes mod, how come Jango, Boba, Han & Leia were left out??

Re: Battle Arena 2.0

Posted: Sat Aug 01, 2009 3:51 pm
by AQT
Because they aren't characters with lightsabers.

Re: Battle Arena 2.0

Posted: Sat Aug 01, 2009 4:48 pm
by clonetrooper221
AQT wrote:Because they aren't characters with lightsabers.
Yes,but sometimes shooters are better then people with lightsabers

Re: Battle Arena 2.0

Posted: Sat Aug 01, 2009 5:14 pm
by Nova Hawk
Ya, but then how come there's a clone trooper for each team??

Re: Battle Arena 2.0

Posted: Sat Aug 01, 2009 5:49 pm
by AQT
clonetrooper221 wrote:Yes,but sometimes shooters are better then people with lightsabers
Irrelevant.
Nova Hawk wrote:Ya, but then how come there's a clone trooper for each team??
So you can change the arena layout with the control panel.

Re: Battle Arena 2.0

Posted: Sun Aug 02, 2009 5:09 am
by Tauntaunwampa
I don't think mine is working properly, no Ai is spawning in an of the modes execpt for conquest even then i dont see a stormtrooper

Re: Battle Arena 2.0

Posted: Sun Aug 02, 2009 7:35 am
by mswf
Tauntaunwampa wrote:I don't think mine is working properly, no Ai is spawning in an of the modes execpt for conquest even then i dont see a stormtrooper
That's how it's supposed to be... (it is meant to be played online, that's why there aren't a lot of modes with AI spawns in them)

Re: Battle Arena 2.0

Posted: Mon Aug 03, 2009 4:33 am
by Tauntaunwampa
thanks for the help

Re: Battle Arena 2.0

Posted: Wed Aug 05, 2009 2:50 pm
by Blade
Just wondering, has anyone gotten to any of the really high waves in wave mode? I had 6 people, all of them good at guns, in an RvB wave mode game, and we ran completely out of ammo (ammo packs from engineers, too) by wave like 30. Anyone have any tactics for conserving ammo on wave mode? What we did was had 3 Engineers and 3 Riflemen (as once you get awards, the Rifle is more useful than the Sniper Rifle, and has about 180 more rounds), having the riflemen do most of the firing, and the engineers keeping melee AI off of their backs and giving ammo. We got to where there's Acklay and everything else from before it (the highest wave with Acklay, I believe, maybe like... 32?) and then ran out of ammo...

Re: Battle Arena 2.0

Posted: Wed Aug 05, 2009 3:13 pm
by Par3210
anyone wanna play wave mode tonight?

Re: Battle Arena 2.0

Posted: Wed Aug 05, 2009 3:40 pm
by Pigger
Par3210 wrote:anyone wanna play wave mode tonight?
Aye. Where it be thee's xfire?

Re: Battle Arena 2.0

Posted: Wed Aug 05, 2009 4:26 pm
by [RDH]Zerted
Offtopic: We are on the Internet. There is no tonight... Ask with a certain time in a specified time zone.

Re: Battle Arena 2.0

Posted: Wed Aug 05, 2009 4:30 pm
by Par3210
Pigger wrote:
Par3210 wrote:anyone wanna play wave mode tonight?
Aye. Where it be thee's xfire?
It'd be dantheutimate, aye. :P
Sig removed. Post another signature and get a warning. That goes for anyone else too ~Staff
And that would be right now, [RDH]Zerted.

Re: Battle Arena 2.0

Posted: Wed Aug 05, 2009 5:43 pm
by Frisbeetarian
Blade wrote:Just wondering, has anyone gotten to any of the really high waves in wave mode?
Check page 4:
Maveritchell wrote:Well done, kiddo - does wave mode cut out on wave 82 or so? AQT, Frisbeetarian, and I played through RvB wave and got that far before it pooped out on us.
This is with AQT and I dieing and rejoining the server.

Re: Battle Arena 2.0

Posted: Wed Aug 05, 2009 6:03 pm
by Master of Stickmen
what enemies are there when you get that far?

Re: Battle Arena 2.0

Posted: Wed Aug 05, 2009 6:55 pm
by mswf
Master of Stickmen wrote:what enemies are there when you get that far?
In wave mode?
From the top of my head:
Geonosians, Acklays, SBD, Deka's, Gamorrean guards, you know, the full show.

Re: Battle Arena 2.0

Posted: Wed Aug 05, 2009 11:45 pm
by Frisbeetarian
In order, you get Geonosians, Super Battle Droids, Droidekas, Gamorreans, Wampas, Acklays. Waves 21-40 are the same as 1-20 with double the units, 41-60 triple and 61-80 quadruple. I didn't count waves 81-83; they might have just been quintuple of 1-3.

Re: Battle Arena 2.0

Posted: Thu Aug 06, 2009 11:28 am
by Blade
Ah, sorry, I've been skimming the majority of the posts. I had thought it was a bit odd in the SWBFFiles review that he mentioned "At least 80 waves," I didn't know if that had been something Rep had said, or if it was tested. Apparently it was tested.

Re: Battle Arena 2.0

Posted: Fri Aug 07, 2009 8:57 am
by Par3210
So far I've got up to 53rd wave. It's very tiring and we had to respawn loads of times plus we only had 3 people so that made it really hard :lol: