I amde An Ep 3 Stormtrooepr Reskin But i cant get the override texture to work.
It worked on my Droid officer but not on my stormy Any help?
Also my Odf File.
[GameObjectClass]
ClassLabel = "soldier"
GeometryName = "imp_inf_stormtrooper.msh"
[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"
Label = "Stormtrooper"
UnitType = "trooper"
IconTexture = "imp_soldier_icon"
MapTexture = "troop_icon"
MapScale = 1.4
GeometryName = "imp_inf_stormtrooper"
GeometryLowRes = "imp_inf_stormtrooper_low1"
FirstPerson = "IMP\impstrp;imp_1st_stormtrooper"
FirstPersonFOV = "70"
ThirdPersonFOV = "65"
AnimationName = "all_inf_snowtrooper"
OverrideTexture = "Shocktrooper"
OverrideTexture2 = "Shocktrooper"
CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "5.0"
CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"
CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "5.0"
CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
CAMERASECTION = "PRONE"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "5.0"
CAMERASECTION = "PRONEZOOM"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
AimValue = "1.0"
HealthType = "person"
MaxHealth = 300.0
Acceleraton = 70.0
MaxSpeed = 6.5
MaxStrafeSpeed = 4.5
MaxTurnSpeed = 4.0
WeaponName1 = "rep2_weap_inf_torpedo_launcher"
WeaponAmmo1 = 5
WeaponName2 = "rep2_weap_inf_pistol"
WeaponAmmo2 = 0
WeaponName3 = "cis_weap_inf_haywiredetonator"
WeaponAmmo3 = 4
WeaponChannel3 = 1
WeaponName4 = "rep2_weap_inf_mine_dispenser"
WeaponAmmo4 = 2
WeaponChannel4 = 1
AimFactorPostureSpecial = 50
AimFactorPostureStand = 100
AimFactorPostureCrouch = 140
AimFactorPostureProne = 160
AimFactorStrafe = 60
AimFactorMove = 70
HurtSound = "imp_inf_com_chatter_wound"
DeathSound = "imp_inf_com_chatter_death"
AcquiredTargetSound = "imp_inf_com_chatter_acquired"
HidingSound = "imp_inf_com_chatter_hide"
ApproachingTargetSound = "imp_inf_com_chatter_approach"
FleeSound = "imp_inf_com_chatter_flee"
PreparingForDamageSound = "imp_inf_com_chatter_predamage"
HeardEnemySound = "imp_inf_com_chatter_heard"
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
LowHealthThreshold = ".25"
FoleyFXClass = "imp_inf_trooper"
// squad command VO
SCFieldMoveOutSound = "imp_inf_com_chatter_tac_moveout"
SCFieldHoldSound = "imp_inf_com_chatter_tac_hold"
SCFieldFollowSound = "imp_inf_com_chatter_tac_follow"
SCDriverGetInSound = "imp_inf_com_chatter_tac_needgunner"
SCDriverGetOutSound = "imp_inf_com_chatter_tac_moveout"
SCPassengerMoveOutSound = "imp_inf_com_chatter_tac_spreadout"
SCPassengerStopSound = "imp_inf_com_chatter_tac_stop"
SCPassengerGetInSound = "imp_inf_com_chatter_tac_needgunner"
SCPassengerGetOutSound = "imp_inf_com_chatter_tac_moveout"
SCGunnerAllClearSound = "imp_inf_com_chatter_tac_allclear"
SCGunnerSteadySound = "imp_inf_com_chatter_tac_stop"
SCGunnerGetInSound = "imp_inf_com_chatter_tac_needgunner"
SCGunnerGetOutSound = "imp_inf_com_chatter_tac_moveout"
SCResponseYessirSound = "imp_inf_com_chatter_tac_yes"
SCResponseNosirSound = "imp_inf_com_chatter_tac_no"
// AI squad command VO
AISCFieldMoveOutSound = "ai_imp_inf_com_chatter_tac_moveout"
AISCFieldHoldSound = "ai_imp_inf_com_chatter_tac_hold"
AISCFieldFollowSound = "ai_imp_inf_com_chatter_tac_follow"
AISCDriverGetInSound = "ai_imp_inf_com_chatter_tac_needgunner"
AISCDriverGetOutSound = "ai_imp_inf_com_chatter_tac_moveout"
AISCPassengerMoveOutSound = "ai_imp_inf_com_chatter_tac_spreadout"
AISCPassengerStopSound = "ai_imp_inf_com_chatter_tac_stop"
AISCPassengerGetInSound = "ai_imp_inf_com_chatter_tac_needgunner"
AISCPassengerGetOutSound = "ai_imp_inf_com_chatter_tac_moveout"
AISCGunnerAllClearSound = "ai_imp_inf_com_chatter_tac_allclear"
AISCGunnerSteadySound = "ai_imp_inf_com_chatter_tac_stop"
AISCGunnerGetInSound = "ai_imp_inf_com_chatter_tac_needgunner"
AISCGunnerGetOutSound = "ai_imp_inf_com_chatter_tac_moveout"
AISCResponseYessirSound = "ai_imp_inf_com_chatter_tac_yes"
AISCResponseNosirSound = "ai_imp_inf_com_chatter_tac_no"
AISizeType = "SOLDIER"
DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.05
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.10
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.10
Override texture thing not working on my stormy HELP
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CarbineImpulse
RE: Override texture thing not working on my stormy HELP
Have you set your LUA to read the dc content for your imp stormtrooper, it could be that you simply missed out the "dc" in the LUA. Sat has a great tutorial on his site about reskinning if that helps at all 
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