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Skinning CRASH! ~Solved!~
Posted: Tue Aug 26, 2008 1:30 pm
by YTGTangerine
First I would like you to now that I DID search the forum but couldn't find an answer.
Ok. I got some cloneskins from a guy named Satti. I extracted the skins, and opened the "38th Armored Division" folder and put the files it contained in my mods rep/msh folder. Of course with my luck, it crashed.
Did I install wrong or what? Please help.

Re: Skinning CRASH! ~unsolved~
Posted: Tue Aug 26, 2008 1:45 pm
by Teancum
Post an error log.
Re: Skinning CRASH! ~unsolved~
Posted: Tue Aug 26, 2008 2:06 pm
by Fluffy_the_ic
YTGTangerine wrote:First I would like you to now that I DID search the forum but couldn't find an answer.
Ok. I got some cloneskins from a guy named Satti. I extracted the skins, and opened the "38th Armored Division" folder and put the files it contained in my mods rep/msh folder. Of course with my luck, it crashed.
Did I install wrong or what? Please help.

Ya, I'm thinkin' he used RLE compression or something.
Re: Skinning CRASH! ~unsolved~
Posted: Tue Aug 26, 2008 2:17 pm
by Teancum
There's 100 reasons why it could crash though. Gotta have an error log.
Re: Skinning CRASH! ~unsolved~
Posted: Tue Aug 26, 2008 2:24 pm
by Fluffy_the_ic
True. It's just that's the only reason I can really think of that it would crash from a skin. What else have you done, or, as Tean said, post the error log. Or post the mungelog. Besides, the mungelog is usually easier for me to interpret.
Re: Skinning CRASH! ~unsolved~
Posted: Tue Aug 26, 2008 2:30 pm
by AQT
RLE compression wouldn't cause the map to crash; the new skin would merely not show up at all (default skin instead). Did you forget to copy the Common folder (assets\side) into your map's side folder? Did you forget to put in the dc: in your lua? Did you forget to do both?
Re: Skinning CRASH! ~unsolved~
Posted: Tue Aug 26, 2008 2:33 pm
by YTGTangerine
No I copied the common stuff and put dc: in my LUA and all.
Anywho, here is a mungelog, what you guys needed.
It does say there are two errors...
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...
ucft <--
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...
ucft <--
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
Well there is the MungeLog. Hope it helps you help me!
Re: Skinning CRASH! ~unsolved~
Posted: Tue Aug 26, 2008 2:51 pm
by Fluffy_the_ic
YTGTangerine wrote:No I copied the common stuff and put dc: in my LUA and all.
Anywho, here is a mungelog, what you guys needed.
It does say there are two errors...
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...
ucft <--
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...
ucft <--
ERROR[levelpack SAV.req]:Expecting bracket, but none was found.
File : munged\pc\sav.terrain.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
Well there is the MungeLog. Hope it helps you help me!
You used a terraincutter that was not made correctly. My old DMI house had terraincutters that were done incorrectly. I got that same mungelog, but more errors because I had made more mistakes on other models that were in my [test] map.
Do a manual clean.
Quick little tut on how (memorized most of it

)(*** is your map's 3-letter name)
Go to C:/data_***/build/world/***/munged/PC and delete all files.
Go to C:/data_***/build/sides/***/munged/pc and delete all files (in this one only is *** a side name; do this to every side you've munged)
Go to C:/data_***/build/world and delete all .lvl and .req files
Go to C:/data_***/build/sides and delete all .lvl and .req files
Go to C:/data_***/LVL_PC/SIDE and delete all .LVL and .REQ files
Go to C:/data_***/LVL_PC/WORLD and all .lvl and .req files.
Now delete *** from your addon folder.
Moral of the post:
1: Never use the stock "Clean" button that's in Visualmunge.
2: Always use a test map when you're not sure something will work for you.
Teancum, you say whatever you need to about the manual clean.
(And BTW, don't do one after every munge, try to do them as little as possible due to the fact that some models take forever to munge, and manual cleans just lengthen the munge)
Re: Skinning CRASH! ~unsolved~
Posted: Tue Aug 26, 2008 2:53 pm
by YTGTangerine
Thanks man! My skins now work a-didly-ok!
Re: Skinning CRASH! ~Solved!~
Posted: Tue Aug 26, 2008 2:56 pm
by Fluffy_the_ic
Ahahaha! I feel special for fixing something! But, you're welcome. But BTW, the tutorial I gave you was lodged into my memory by literally staring at teancum's manual clean tutorial. And it wasn't entirely memorized, I had the actual tut in another tab
