Sorry for the noobish questions folks. I've been toiling for a couple days trying to decipher the docs and topics already posted, but I've hasd no luck. What I'm trying to do is give a shipped battledroid mesh a shipped plain battledroid skin. The same goes with shipped naboo security guards. I know you need to create new sides to do this, which i have, and i follow the docs to a "T". But when i add the unit in the lua and munge, it totally doesn't show up in game. It's as if the game isn't reading my new side. Help?
BTW, with skins like the naboo guard that has the face as a seperate .tga, where is the script that connects the body to face tgas?
Editing Skins
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Koolaid7g
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Qdin
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RE: Editing Skins
it's decided in the .msh file when exporting
so it should automaticly let it use the .tga's if they're the same name as when exported... 
but also remember in the .lua:
ReadDataFile("dc:SIDE\\XXX.lvl",
(I know some will react on that one for sure
)
if you don't add the dc: it won't call for your costum side
but also remember in the .lua:
ReadDataFile("dc:SIDE\\XXX.lvl",
(I know some will react on that one for sure
if you don't add the dc: it won't call for your costum side
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Koolaid7g
- Rebel Sergeant

- Posts: 218
- Joined: Wed Mar 01, 2006 4:14 am
- Projects :: No Mod project currently.
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RE: Editing Skins
Ah, there we go. Thanks!
