And also, for the place where the pilot of any vehicle would sit, do I set up the hp_point the same way as the basic modeling thing did, just with Nulls instead of cones? Also, does it HAVE to be named hp_whatever, or can it be named something else as long as I reference it correctly in the .odf?
Animations and Another Question.
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- Blade
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Animations and Another Question.
Ok, first of all, I need to know something about flyer animations. If all I want it to do is take off (not like... have any parts change when I take off), then do I have to set up an animation as in the flyer animations guide? (which I can't read, because it's a .rar
)
And also, for the place where the pilot of any vehicle would sit, do I set up the hp_point the same way as the basic modeling thing did, just with Nulls instead of cones? Also, does it HAVE to be named hp_whatever, or can it be named something else as long as I reference it correctly in the .odf?
And also, for the place where the pilot of any vehicle would sit, do I set up the hp_point the same way as the basic modeling thing did, just with Nulls instead of cones? Also, does it HAVE to be named hp_whatever, or can it be named something else as long as I reference it correctly in the .odf?
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Re: Animations and Another Question.
Download 7-Zip or WinRAR, they're both free and can extract rar files, but I compressed the flyer tutorial into a self extracting archive just incase, just download and extract:Blade wrote:Ok, first of all, I need to know something about flyer animations. If all I want it to do is take off (not like... have any parts change when I take off), then do I have to set up an animation as in the flyer animations guide? (which I can't read, because it's a .rar)
http://files.filefront.com/Vehicle+Setu ... einfo.html
You can use nulls instead of small geometry, it's way easier in my opinion, and I think names are arbitrary, but you should keep the traditional prefix of whatever it is you're defining, such as hp_, p_, c_, sv_, etc...Blade wrote:And also, for the place where the pilot of any vehicle would sit, do I set up the hp_point the same way as the basic modeling thing did, just with Nulls instead of cones? Also, does it HAVE to be named hp_whatever, or can it be named something else as long as I reference it correctly in the .odf?
Although I do condone experimenting, this is one of those cases in which it is completely unnecessary, just use what we know works.
- Blade
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Re: Animations and Another Question.
Thank you very much for compressing it, for some reason, WinRar refuses to work, and I hadn't thought about 7-zip. Anyway... your way is easier. And as for the naming thing, I'm not planning on changing anything, I was just wondering if I would, I don't know, destroy the universe if I did change it to something else.
