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Re: Kothlis: Commando Raid

Posted: Fri Jun 04, 2010 4:20 pm
by Ping
The map is very empty in it's present state. In addition to the things you're going to add, you could add some Rebel aircraft if you're trying to simulate the game. It's your map, though.
Eaol wrote:Note that the Star Destroyer will look a lot more like the ones from the movies, not Bf2's deformed one.
No offense, but I don't think it really matters. People just want to see a map with great gameplay, not with every little thing as canon as possible. :wink:

Re: Kothlis: Commando Raid

Posted: Fri Jun 04, 2010 5:34 pm
by acryptozoo
Ping wrote:The map is very empty in it's present state. In addition to the things you're going to add, you could add some Rebel aircraft if you're trying to simulate the game. It's your map, though.
Eaol wrote:Note that the Star Destroyer will look a lot more like the ones from the movies, not Bf2's deformed one.
No offense, but I don't think it really matters. People just want to see a map with great gameplay, not with every little thing as canon as possible. :wink:

yeah im adding X-wings and mabye snowspeeders :D

but took out At-At's for balance reasons

Re: Kothlis: Commando Raid

Posted: Sun Jun 06, 2010 11:59 pm
by B-1Burt
acryptozoo wrote:...but took out At-At's for balance reasons
You could always make them less powerful...

Re: Kothlis: Commando Raid

Posted: Mon Jun 07, 2010 6:18 am
by acryptozoo
B-1Burt wrote:
acryptozoo wrote:...but took out At-At's for balance reasons
You could always make them less powerful...
true but the beach between the SD and rebel transport is too small for them : :(

Re: Kothlis: Commando Raid

Posted: Mon Jun 07, 2010 5:47 pm
by B-1Burt
acryptozoo wrote:
B-1Burt wrote:
acryptozoo wrote:...but took out At-At's for balance reasons
You could always make them less powerful...
true but the beach between the SD and rebel transport is too small for them : :(
It wasn't in Rogue Leader/Rebel Strike's Co-Op.

Re: Kothlis: Commando Raid

Posted: Tue Jun 08, 2010 5:35 am
by Lozza
Looks Nice, as the other say 'a bit plain', yeah theyre right, but it might just be the screenies, I hope its out one day m8 : )

Re: Kothlis: Commando Raid

Posted: Tue Jun 08, 2010 2:49 pm
by acryptozoo
Imperial Modder wrote:Looks Nice, as the other say 'a bit plain', yeah theyre right, but it might just be the screenies, I hope its out one day m8 : )
yeah thers boxes and stuff but i didnt take pics of them

in the next update ill put pics with more objects in them
(and i did take alot of pics of the offshore islands)

Re: Kothlis: Commando Raid

Posted: Fri Jun 11, 2010 6:15 am
by Lozza
acryptozoo wrote:
Imperial Modder wrote:Looks Nice, as the other say 'a bit plain', yeah theyre right, but it might just be the screenies, I hope its out one day m8 : )
yeah thers boxes and stuff but i didnt take pics of them

in the next update ill put pics with more objects in them
(and i did take alot of pics of the offshore islands)
Ohk, I regularly tune in : D

:thumbs:

Re: Kothlis: Commando Raid

Posted: Fri Jun 11, 2010 7:40 pm
by acryptozoo
Imperial Modder wrote:
acryptozoo wrote:
Imperial Modder wrote:Looks Nice, as the other say 'a bit plain', yeah theyre right, but it might just be the screenies, I hope its out one day m8 : )
yeah thers boxes and stuff but i didnt take pics of them

in the next update ill put pics with more objects in them
(and i did take alot of pics of the offshore islands)
Ohk, I regularly tune in : D

:thumbs:
don't worry im fighting my laziness to add paths and vechiles today :sleep:
UPDATE:
between studing for finals I managed to cram in a small map update
Hidden/Spoiler:
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also im having a problem wiht the textures on the tantive boxes i have them in my msh folder but they wont show up:(

Re: Kothlis: Commando Raid [update]

Posted: Sat Jun 12, 2010 9:19 pm
by MrCrayon
I like those palm trees. Where did you get them? Did you have to make them yourself or is it an asset? And why must you take the nice AT-ATs out of the level? Imagine how cool they would look in the water!!! But, it's your level. Do what must be done.

Re: Kothlis: Commando Raid [update]

Posted: Sat Jun 12, 2010 10:35 pm
by genaral_mitch
MrCrayon wrote:I like those palm trees. Where did you get them? Did you have to make them yourself or is it an asset? And why must you take the nice AT-ATs out of the level? Imagine how cool they would look in the water!!! But, it's your level. Do what must be done.
I'm pretty sure Skyhammer_216 made the palms.

I love the oceanic fog! It looks amazing!

Re: Kothlis: Commando Raid [update]

Posted: Sun Jun 13, 2010 9:27 am
by acryptozoo
MrCrayon wrote:I like those palm trees. Where did you get them? Did you have to make them yourself or is it an asset? And why must you take the nice AT-ATs out of the level? Imagine how cool they would look in the water!!! But, it's your level. Do what must be done.
i took them out because their isnt enough room on the beach for them :funny2:
+ they'd be a little bit overpowered

EDIT: yeah those are sky's palms :D

Re: Kothlis: Commando Raid [update]

Posted: Sun Jun 13, 2010 10:43 am
by MrCrayon
I looked at the pics again, and I see a rebel transport. Will it have that cool effect where it comes and lands when the level starts? I have seen it done and it looks pro. Also somebody mentioned a star destroyer. What's that all about?

Re: Kothlis: Commando Raid [update]

Posted: Sun Jun 13, 2010 11:50 am
by acryptozoo
MrCrayon wrote:I looked at the pics again, and I see a rebel transport. Will it have that cool effect where it comes and lands when the level starts? I have seen it done and it looks pro. Also somebody mentioned a star destroyer. What's that all about?
1.) i would love to animate the rebel transport but i have no clue how :(

2.) i have a destroyed star destroyer in coollada format but i need some help getting it ingame

Re: Kothlis: Commando Raid [update]

Posted: Sun Jun 13, 2010 12:06 pm
by CodaRez
acryptozoo wrote:
1.) i would love to animate the rebel transport but i have no clue how :(
http://www.gametoast.com/forums/viewtop ... =27&t=5865

This should give a sort of anim going for it. I wonder if u can add landing smoke though.....

Re: Kothlis: Commando Raid [update]

Posted: Sun Jun 13, 2010 12:54 pm
by acryptozoo
CodaRez wrote:
acryptozoo wrote:
1.) i would love to animate the rebel transport but i have no clue how :(
http://www.gametoast.com/forums/viewtop ... =27&t=5865

This should give a sort of anim going for it. I wonder if u can add landing smoke though.....
thx ill try and get that working

but still need some help with the SD . . . anyone

Re: Kothlis: Commando Raid [update]

Posted: Sun Jun 13, 2010 1:38 pm
by Nova Hawk
Hey Acryptozoo, can you take me out of the beta list? Because I'm gonna be gone next week and so I wont be able to test it.

Re: Kothlis: Commando Raid [update]

Posted: Sun Jun 13, 2010 2:09 pm
by acryptozoo
Nova Hawk wrote:Hey Acryptozoo, can you take me out of the beta list? Because I'm gonna be gone next week and so I wont be able to test it.

sure thing

- beta spot open now :D

Re: Kothlis: Commando Raid [update]

Posted: Sun Jun 13, 2010 2:22 pm
by genaral_mitch
I'll beta.

Re: Kothlis: Commando Raid [update]

Posted: Sun Jun 13, 2010 3:53 pm
by MrCrayon
I would like to beta the map please :yes:

You will let me beta...

if only mind tricks worked online...