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Question

Posted: Mon Mar 09, 2009 8:47 pm
by Jpskida
Hey i just realized something, the conversation pack is for battlefront 2........ is there a good map pack or something with good maps for battlefront 1? and please, links not just "oh they have one on this site."

Re: Question

Posted: Mon Mar 09, 2009 9:14 pm
by Twilight_Warrior
Jpskida wrote:conversation pack
lol...2nd person to mix those up...
CONVERSION pack...not conversation pack.

But anyway, I don't actually HAVE Battlefront I, but I hear the Main Play mod by ggctuk is pretty good.
It's even got a few addon stuff like Hero Assault and Hunt to it.
Here's the link:
http://starwarsbattlefront.filefront.co ... _Mod;98269

Re: Question

Posted: Mon Mar 09, 2009 9:15 pm
by Teancum

Re: Question

Posted: Tue Mar 10, 2009 9:49 am
by giftheck
There were other BF2 maps ported to BF1 but they all have glitches in one way or another. For instance, Jedi Temple - Knightfall has a glitch where there is no collision in the library walls (although that could have been fixed with the collision objects in the Common folder). Personally I believe the best map converted from 2 to 1 is "Mustafar Refinery", which seems to have no collision errors. As said before, BF2 maps handle collision differently to BF1 maps. They haven't all been ported either. Follow the link Teancum gave and you should be able to find some good conversions. There's even "mission packs" based on them in their forums by NapSeeker, and I recommend trying those too. As for a full-scale map conversion, there isn't yet a complete one.

Re: Question

Posted: Tue Mar 10, 2009 3:35 pm
by Jpskida
Ok sweet, but you know what? I think i will just buy Battlefront 2.... lol. because the graphics on that one simply suck.

Re: Question

Posted: Tue Mar 10, 2009 3:50 pm
by UNIT33
Ouch, that was un-called for.

Re: Question

Posted: Tue Mar 10, 2009 6:59 pm
by giftheck
BF2 Maps to BF1 suck graphics-wise because BF2 is graphically inferior to BF1. They did not spend as much time making environments.

In any case everywhere seems sold out.

Re: Question

Posted: Tue Mar 10, 2009 9:07 pm
by Teancum
ggctuk wrote:BF2 Maps to BF1 suck graphics-wise because BF2 is graphically inferior to BF1.
Huh? Have you played SWBF2 with the graphics turned up?

Re: Question

Posted: Wed Mar 11, 2009 6:13 am
by giftheck
Donesn't change the model resolutions though. Besides, I only have it for the PS2, so I guess I'm basing it on what I saw in that :P

Re: Question

Posted: Wed Mar 11, 2009 8:07 am
by Teancum
Oh yeah, SWBF2 does look terrible in comparison to SWBF1 on the PS2. You're right about that.

Re: Question

Posted: Wed Mar 11, 2009 12:04 pm
by UNIT33
Every thing in SWBF2 PS2 is so dark for some un-known reason...

Re: Question

Posted: Wed Mar 11, 2009 7:05 pm
by giftheck
Yep... I think the model resolutions on the PS2 were lowered more than in BF1. And for some reason Hoth on BF2 for the PS2 was brighter than in BF1...

Re: Question

Posted: Mon Mar 23, 2009 6:27 pm
by EA711
I have played SWBF1 & 2 I prefer 1, I cant see any major grafix difference between the two. On PC.

Re: Question

Posted: Tue Mar 24, 2009 5:15 am
by giftheck
I just got Utapau working with vehicles. Mygeeto, though, no. Vehicles go through the slops leading up to the neutral CP.

Re: Question

Posted: Tue Mar 24, 2009 5:55 am
by Teancum
There are invisible collision objects you need to copy over for Mygeeto. Dunno if you were aware.

Re: Question

Posted: Tue Mar 24, 2009 4:17 pm
by giftheck
I was aware of these invisble collision, but sadly I'm using the scum/strike Mygeeto map. I'm hoping rebel_cum might tell me (apparently you can use BF2 ZeroEdit to remove BF2 features... I'll look into it.)

I'm working on modding some BF1 maps anyway for my mod anyway (I made Kashyyyk Docks resemble the movie a bit better, with more vehicles, although it's not finished yet)