How to have capital ships sideways (explained)

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DarthRubik
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Posts: 8
Joined: Tue Dec 29, 2015 11:22 pm
Projects :: Capital Ship One
Games I'm Playing :: SW BF II

How to have capital ships sideways (explained)

Post by DarthRubik »

So, I just finished (or well got into a workable condition) my first mod project. The project was to allow one capital ship to be sideways relative to another. Without some fiddling around you cannot get this functionality, because the gravity of BFII only recognizes one direction as "down". So in order to fix this I set up my main ship, which I put sideways, and I also copied all of the stuff inside of the ship, like the hanger, and all of the other rooms in the ship, and put that somewhere else, but this time level.

Next I set up teleporters between the two hangers (the one on its side and the one that was level). When you leave the level hanger, you get teleported right outside of the sideways hanger, and when you enter the sideways hanger, you are teleported into the level hanger (and automatically landed because of weird issues with retaining your velocity even through the teleportation).

Some things to note:
- If you look out of the hanger, you do not see what you should
- You can jump out of the hanger (this I am pretty sure can be fixed)
- Starships entering the hanger will all be automatically landed in the same place (which causes deaths if a star ship is already there)
- I have not relinked the "LinkedDestructables" or the linked turrets yet (but this should be trivialish)

I will put a world download to my test world, and if enough people are interested in this I can make an in depth tutorial.

This still needs to be polished a little bit, but think of what you could do with this......giant space battles with capital ships all over the place (and would be able to land in them too).

Eventually I want to turn this into a thing that allows you to pilot the capital ships too (or at the very least have them move around).

World download:

https://drive.google.com/open?id=0B0QK5 ... nZmUEp5dTA
Marth8880
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Re: How to have capital ships sideways (explained)

Post by Marth8880 »

Very interesting workaround! :thumbs:
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