How do I scale an object? [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Lorul1
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How do I scale an object? [Solved]

Post by Lorul1 »

I need to know how to scale an object from 100% to 13%.
After selecting my whole object. I went under the transform tab on the right and changed the first three boxes to "0.13". After I exported my model, put it in zeroeditor, and tested in battlefront 2, It was the same size as it was before I did all this. I'm sure that its not the same model. Also it was the same size as the original in zeroeditor. dose anyone know why this is happening?
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AceMastermind
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Re: How Do I Scale an Object

Post by AceMastermind »

After you scale it down you must freeze the transforms.
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Re: How Do I Scale an Object

Post by JimmyAngler »

Or just use a .option file with -scale 0.13
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Re: How Do I Scale an Object

Post by Marth8880 »

JimmyAngler wrote:Or just use a .option file with -scale 0.13
If you do that, don't forget to put this under GeometryName in the [GameObjectClass] section in the ODF.

Code: Select all

GeometryScale = "0.13"
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Re: How Do I Scale an Object

Post by Anakin »

mh for me it also works without the odf thing. I think this is just for the correct display in Zero Editor
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Re: How Do I Scale an Object

Post by Kingpin »

Absolutely correct. Adding the msh.option will scale down the model, adding that line in the ODF is only for displaying it in ZE.
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Re: How Do I Scale an Object

Post by Marth8880 »

Right. Except it's a good habit to always do so regardless. :P (Also L'Oréal needs to do so in this case anyways.)
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Re: How Do I Scale an Object

Post by AceMastermind »

Nah, Lorul1 is already taking the best approach here by scaling in XSI, no chance of rendering or collision issues compared to the modding method.
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Re: How Do I Scale an Object

Post by Lorul1 »

AceMastermind wrote:Nah, Lorul1 is already taking the best approach here by scaling in XSI, no chance of rendering or collision issues compared to the modding method.
Yeah. thanks AceMastermind it worked.
See I did the msh.option thing before I posted this, and my collisions got messed up. I was going to tell you guys after the second response but then I didn't want to double post if I had a question about AceMastermind's method.

Thanks everyone.
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