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Destroyable Crusiers

Posted: Sun Apr 16, 2006 4:15 pm
by Guest
Possible? :oops:

RE: Destroyable Crusiers

Posted: Sun Apr 16, 2006 5:43 pm
by Penguin
yes, it already is destroyable, only it has 999999 health

Re: RE: Destroyable Crusiers

Posted: Sun Apr 16, 2006 6:29 pm
by xwingguy
Penguin wrote:yes, it already is destroyable, only it has 999999 health
but this is what truly makes them indestructable in the shipped maps:

AddHealth = 50000

RE: Re: RE: Destroyable Crusiers

Posted: Sun Apr 16, 2006 6:56 pm
by Penguin
forgot about that one

RE: Re: RE: Destroyable Crusiers

Posted: Sun Apr 16, 2006 7:12 pm
by jangoisbaddest
Has someone tested this? Can the cap ships REALLY be destroyed if you take their health down?

Re: RE: Re: RE: Destroyable Crusiers

Posted: Sun Apr 16, 2006 8:39 pm
by xwingguy
jangoisbaddest wrote:Has someone tested this? Can the cap ships REALLY be destroyed if you take their health down?
Yes, but they just disappear upon destruction because they never wrote any explosions or debri chunks for it. This is something I'm working on. My only problem is that I need to have proper debri chunks.

RE: Re: RE: Re: RE: Destroyable Crusiers

Posted: Sun Apr 16, 2006 9:20 pm
by minilogoguy18
get XSI and make em, chunks and other static objects are incredibly simple to make.

RE: Re: RE: Re: RE: Destroyable Crusiers

Posted: Sun Apr 16, 2006 9:33 pm
by Penguin
i have XSI modtools and the exporter installed from the SWBF I mod tools, funny, i know how to texture stuff, but i don't know how to even make a box

RE: Re: RE: Re: RE: Destroyable Crusiers

Posted: Sun Apr 16, 2006 9:51 pm
by Penguin
nevermind that, i figured how to make objects! YAY

Re: RE: Re: RE: Re: RE: Destroyable Crusiers

Posted: Sun Apr 16, 2006 10:25 pm
by xwingguy
minilogoguy18 wrote:get XSI and make em, chunks and other static objects are incredibly simple to make.
Some people just don't have that kind of money to spare.

RE: Re: RE: Re: RE: Re: RE: Destroyable Crusiers

Posted: Sun Apr 16, 2006 10:55 pm
by Penguin
no, i meant that i CAN texture stuff IN XSI, but i diddn't know how to make objects

RE: Re: RE: Re: RE: Re: RE: Destroyable Crusiers

Posted: Mon Apr 17, 2006 3:25 am
by Guest
If crusier will have 50000 hitpoints+shield, and if bomber will have 100 damage hits each bomb - i think bomber can destroy crusier with 50000/100=500 bombs+shield

RE: Re: RE: Re: RE: Re: RE: Destroyable Crusiers

Posted: Mon Apr 17, 2006 2:47 pm
by Qdin
if you would please look what has been posted by xwingguy: AddHealth = 50000

this means, that if it gets any damage - it'll regenerate 50000 HP back in the sec after.

that's why it's impossible to kill :wink:

RE: Re: RE: Re: RE: Re: RE: Destroyable Crusiers

Posted: Mon Apr 17, 2006 5:18 pm
by sawyerdk9
Well a you would have to do is to make a new object, take out the line AddHealth = 50000 and probably take some health off and you're golden
which hopefully all of you have guessed by now

RE: Re: RE: Re: RE: Re: RE: Destroyable Crusiers

Posted: Tue Apr 18, 2006 12:48 am
by jangoisbaddest
It would be rediculous to be standing in the hangar of a cap ship, then maybe have a voiceover yell, "our hull integrity is at critical!" Then you have a bit of time to escape on a ship before it explodes, which consumes every ship and person in there - and they go flying out into sapce with the debris.

ooooooooh

That's nice.

RE: Re: RE: Re: RE: Re: RE: Destroyable Crusiers

Posted: Tue Apr 18, 2006 3:37 am
by t3tine
becarfull you will explose in 5...4...3...
<< Diet Dr. Pepper there is no ship Diet Dr. Pepper Diet Dr. Pepper Diet Dr. Pepper!! i can't escape aaaaah :p >>

...

It could be funny he! :D

RE: Re: RE: Re: RE: Re: RE: Destroyable Crusiers

Posted: Sat Apr 22, 2006 5:06 am
by Penguin
lol. if you check out Yodaminch's General Tinns Assault map, he made the bomber constantly fire bombs, and if you just fly slowly over a capital ship. parts of it will blow up. lol

RE: Re: RE: Re: RE: Re: RE: Destroyable Crusiers

Posted: Sat Apr 22, 2006 4:52 pm
by PvtParts
One thing to consider is that when you blow up the ship, you must also kill all objects inside it.


Making the ship into the same odf type as the mobile command post, so that once its gone you cant spawn is how it would be done i guess.

RE: Re: RE: Re: RE: Re: RE: Destroyable Crusiers

Posted: Sat Apr 22, 2006 6:29 pm
by DeathRow
Also if we get destroyable Caps, we could make space like Polis Massa(spelling?) outside so the troops die.

Or we could make the Cap ship go down like on Ep.III (The Invisable Hand) and the troops have to try and escape before it reaches a death region..

RE: Re: RE: Re: RE: Re: RE: Destroyable Crusiers

Posted: Sun Apr 23, 2006 12:55 pm
by Neon
The force field where you fly trough gets destroyed and all the people inside get sucked outside xD