Textures warped after MshEx export
Moderator: Moderators
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Textures warped after MshEx export
I have a model that I UVed, but when I exported it the textures appeared warped in MSH Viewer. I am certain that I froze the textures and model transforms properly, as I have done that multiple times before. After several export attempts, the problem persists. It's probably not the polycount, as I've exported higher polycount models before with MshEx with no particular problems. What could be causing this?
-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: Textures warped after MshEx export
when you expand the mesh in the explorer, does it show more than one texture projection?
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Textures warped after MshEx export
Not sure. Here's a pic:
"Voza" is a polymesh created from three merged ones, each of which had a seperate projection....is that a problem?
Hidden/Spoiler:
-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: Textures warped after MshEx export
what i mean is

any time i exported something that had "Texture_Projection" and "Texture_Projection1", it messed it all up.
so, from your pic, i have no idea...
any time i exported something that had "Texture_Projection" and "Texture_Projection1", it messed it all up.
so, from your pic, i have no idea...

