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A Bunch Of Questions That I Really Need Answers To

Posted: Sun Apr 02, 2006 10:32 am
by Tuskenjedi
Okay, so here are a bunch of questions I would Like answered please. They are essential to me starting my next maps so it would be really helpful if they were explained in great detail if you can. If you cant explain any of them in great detail, just an overview would be fine
  1. How do you add extra CPs? In mine when I do it the AI don't spawn.
  2. How do you move/delete the CPs your map starts with? I cant even select them!
  3. How do you add water? In mine the blue square comes up but when I click nothing happens
  4. How do you add walkers, like the AT AT or the ATTE?

Like I said before, it would help if these were explained in detail, but they dont have to be.
:D :D :D

Posted: Sun Apr 02, 2006 10:50 am
by EraOfDesann
Well for #1 and #2 all you have to do is load the conquest layer when you're loading the map in ZE.

At the top where it says CHANGE: Base, click on CHANGE and select the conquest layer. Now when you go into object edit mode you should be able to do whatever you want with the default command posts.

To add more, refer to the Getting Started documentation. It explains how to add command posts.

If your AI aren't spawning, but you are, you might have to do something like this in your LUA.
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("SoldierAnimation", 404)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)


What I've highlighted is what you should add to your LUA. I too had a problem with AI not spawning so I ran the map in BF2_modtools.exe and the log told me to add that in for them to spawn.

Hope that helps!

RE: A Bunch Of Questions That I Really Need Answers To

Posted: Sun Apr 02, 2006 10:50 am
by Jawa_Killer
use the search function! you are not the first who asks this ;)

RE: A Bunch Of Questions That I Really Need Answers To

Posted: Sun Apr 02, 2006 1:30 pm
by Tuskenjedi
For jawa killer, sorry... :oops:
for Eraofdesaan, thank u soso much! :)

RE: A Bunch Of Questions That I Really Need Answers To

Posted: Sun Apr 02, 2006 1:33 pm
by theguarder
If the thing that Era told you diddnt work and you have 3 ore less Cp's try to have 4Cp's in your map this fixed my problems with no spawning bots.

RE: A Bunch Of Questions That I Really Need Answers To

Posted: Mon Apr 03, 2006 7:46 pm
by Tuskenjedi
what about water and walkers :?: