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[Sol Map Pack] Venus: Research Station

Posted: Mon Feb 20, 2012 7:11 am
by AQT
Hey guys. So I started this map five to six weeks ago and was finished with the majority of it about four weeks ago, as I wanted to get the boring/tedious parts done with before the new semester began. So I used the time between then and now to, on and off, polish and do other miscellaneous tasks that needed to be done. And now it is complete and here, the second release of a Sol Map Pack map! :D

Here are some screenshots (courtesy of Marth, mostly featuring sides from here, which are not included with the map):
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And here's the readme, which should pretty much explain everything else about the map:
Hidden/Spoiler:
VENUS: RESEARCH STATION - By AQT

What this is:
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This is a mod map:
- depicting what a human settlement on the real-life planet of Venus would look like.
- that is an addition to the "Sol Map Pack" by Marth8880 and THEWULFMAN.
- loosely based on the "Colonization of Venus" by Geoffrey A. Landis: http://ntrs.nasa.gov/archive/nasa/casi. ... 025525.pdf

Information:
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Available modes are:

- CW and GCW Conquest
- CW and GCW 2-Flag CTF
- GCW Hero Assault

Total number of missions: 5

All modes are playable online.

The map will show up in the Instant Action list as "Venus" in blue colored text.

Features:
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- Sides on all on modes are stock, but minor visual changes were made to certain units, specifically the player model, to better fit a low oxygen environment.
- Local NASA astronaut side
- New ambient sounds and music
- Animated props

And many more!

Installation:
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Extract the VEN folder from the self-extracting archive into your Star Wars Battlefront II\GameData\addon folder. Delete it to uninstall.

Credits:
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Beta Testers: Marth8880 and THEWULFMAN

Special thanks to Marth8880 for miscellaneous help and support

agentsmith38 - edited/fixed dome model, Global Hawk model conversion
Caleb1117 - various models from released asset packs
DarthD.U.C.K. - civilian animation set, generator sound effect
eddie & squipple - various models from Squeddie's Model Pack
ERH - ambient soundscape music track
Fluffy_the_ic - greenhouse model
icemember -"astronaut" & "Rebel SpecForce Marine" models
Marth8880 - fixed lamp model, edited windmill models, hard point model, Global Hawk model conversion
Maveritchell - Rebel pilot breather mask model & texture
NASA - inspiration, Global Hawk model
Rends - various models from Coruscant City assets
RepSharpshooter - meshtool, various models from DMI Prefab Pack
Russell Watson - "Where My Heart Will Take Me" song
SoundBible.com - various sound effects

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
DOWNLOAD (22.4 MB)

Mirror Link:

SWBF Files

Enjoy!

Re: [Sol Map Pack] Venus: Research Station

Posted: Mon Feb 20, 2012 7:11 am
by Marth8880
Groundbreaking work, AQT! Bravo! :thumbs: Thanks for contributing! :D

Re: [Sol Map Pack] Venus: Research Station

Posted: Mon Feb 20, 2012 9:11 am
by Cerfon Rournes
Nice map. :yes:
I like your use of reskins, they fit the map well. Downloading. :)

Re: [Sol Map Pack] Venus: Research Station

Posted: Mon Feb 20, 2012 9:49 am
by THEWULFMAN
Great job on a great map AQT. :thumbs: Thanks for contributing to the project. :)

Re: [Sol Map Pack] Venus: Research Station

Posted: Mon Feb 20, 2012 11:47 am
by PizzatheHutt
Looks great,downloading ! :D

EDIT:
I played the map: visually very good, good gameplay, well balanced, excellent use of the Naboo and Bespin props, with animated objects adding to the immersion : a VERY GOOD map !!!

My map crashed on GCW: I changed my sides folder and it worked.
I think my custom sides somehow conflicted with the sides included.

Re: [Sol Map Pack] Venus: Research Station

Posted: Mon Feb 20, 2012 12:16 pm
by Lephenix
Looks great my friend, trying now :thumbs: .

EDIT: Very nice map, it has lot of potential and somehow reminds me of Dantooine: Farmer Village from Dark Times II: The Rising son. Just some things to fix or change (if you want to):
- The Ambient sound/the music should be louder, we don't really hear it.
- The Bothan and wookie with mask look strange, best would be using standar rebel mesh with some addon meshes instead (using Jaspo's rebel space sides as example).
- EP VI Luke should be replaced with Luke Pilot with an oxygen mask.
- In hero assault, most of the heroes should have masks too.
- Some rockets would be nice.
Overall, it is a nice map with a cool loadscreen, ambient sounds, random weather, a quite good gameplay. Keep up the good work :thumbs: .

Re: [Sol Map Pack] Venus: Research Station

Posted: Mon Feb 20, 2012 6:35 pm
by THEWULFMAN
Lephenix wrote:- The Ambient sound/the music should be louder, we don't really hear it.
If you're refering to the music in the center of the map (Faith of the Heart) it's intentionally quiet.
Lephenix wrote:- The Bothan and wookie with mask look strange, best would be using standar rebel mesh with some addon meshes instead (using Jaspo's rebel space sides as example).
Well, we wanted to avoid using the Tie Fighter Pilot model reskin like Jaspo did. Just because of our personal taste, nothing against Jaspo's sides.
Lephenix wrote:- EP VI Luke should be replaced with Luke Pilot with an oxygen mask.
- In hero assault, most of the heroes should have masks too.
We didn't add the mask to Luke and the rest of the heroes because AQT wanted to get the map out before school got busy again. Just thought I'd let you know why we didn't do that. Also it would be a lot more size added to the mod if all heroes got masks added.

Re: [Sol Map Pack] Venus: Research Station

Posted: Mon Feb 20, 2012 6:42 pm
by Marth8880
THEWULFMAN wrote:
Lephenix wrote:- EP VI Luke should be replaced with Luke Pilot with an oxygen mask.
- In hero assault, most of the heroes should have masks too.
We didn't add the mask to Luke and the rest of the heroes because AQT wanted to get the map out before school got busy again. Just thought I'd let you know why we didn't do that. Also it would be a lot more size added to the mod if all heroes got masks added.
Actually, it's because AQT and I decided that Jedi can hold their breath for a really long time.

Lephenix wrote:- The Ambient sound/the music should be louder, we don't really hear it.
If you are talking about the music in the glass dome, then yes, WULF is correct; if you are talking about the ambient music throughout the map, the tracks are all at their maximum gain while still preventing clipping.

Lephenix wrote:- Some rockets would be nice.
Rockets? :S

Re: [Sol Map Pack] Venus: Research Station

Posted: Mon Feb 20, 2012 7:41 pm
by AQT
Thanks, guys! Glad you all like it. I think WULF and Marth have already cleared up all of the questions. :)
Marth8880 wrote:
Lephenix wrote:- Some rockets would be nice.
Rockets? :S
I suppose spaceship rockets. Maybe for future maps. :wink:
Lephenix wrote:Very nice map, it has lot of potential and somehow reminds me of Dantooine: Farmer Village from Dark Times II: The Rising son.
Could probably just be the windmills. :P
PizzatheHutt wrote:I think my custom sides somehow conflicted with the sides included.
Yeah, I made certain model changes via lua referencing shipped units, so if the original model isn't there, then it will crash.

Re: [Sol Map Pack] Venus: Research Station

Posted: Mon Feb 20, 2012 10:34 pm
by ShadowWing
Whoa, AQT! Nice job!


Downloading... :D

Re: [Sol Map Pack] Venus: Research Station

Posted: Tue Feb 21, 2012 5:50 am
by Capitanloco6
Awesome map! The graphics are awesome, the gameplay flows nicely and the sides are cool. The ambient music fits and the local side adds up to the awesomness.

Will you [AQT] do more maps for the Sol mappack?

Re: [Sol Map Pack] Venus: Research Station

Posted: Tue Feb 21, 2012 6:50 am
by AQT
Yep, I'm planning to and have some ideas. Thanks for your interest!

Re: [Sol Map Pack] Venus: Research Station

Posted: Tue Feb 21, 2012 1:36 pm
by Lephenix
AQT wrote:
Marth8880 wrote:
Lephenix wrote:- Some rockets would be nice.
Rockets? :S
I suppose spaceship rockets. Maybe for future maps. :wink:
Yes, that's what i wanted to say.
AQT wrote:
Lephenix wrote:Very nice map, it has lot of potential and somehow reminds me of Dantooine: Farmer Village from Dark Times II: The Rising son.
Could probably just be the windmills. :P
The random weathers have the same lighting as Dantooine :P .

Re: [Sol Map Pack] Venus: Research Station

Posted: Wed Feb 22, 2012 6:15 pm
by Noobasaurus
After doing a dashattack I fell through the floor, but other than that it's good.

Re: [Sol Map Pack] Venus: Research Station

Posted: Wed Feb 22, 2012 6:49 pm
by Marth8880
Noobasaurus wrote:After doing a dashattack I fell through the floor, but other than that it's good.
Playing as which unit and in which area of the map?

Re: [Sol Map Pack] Venus: Research Station

Posted: Thu Feb 23, 2012 11:31 am
by Noobasaurus
Playing as Darth Maul on one of the platforms with the greenhouses. I dashed at one of the sides of the greenhouse and then I fell through.

Re: [Sol Map Pack] Venus: Research Station

Posted: Thu Feb 23, 2012 12:14 pm
by Lephenix
And why is Venator on the selection screen in instant action, is it the name of the station ?

Re: [Sol Map Pack] Venus: Research Station

Posted: Thu Feb 23, 2012 12:45 pm
by THEWULFMAN
Lephenix wrote:And why is Venator on the selection screen in instant action, is it the name of the station ?

Which Venator do you speak of? :o

Re: [Sol Map Pack] Venus: Research Station

Posted: Thu Feb 23, 2012 1:27 pm
by Marth8880
Lephenix wrote:And why is Venator on the selection screen in instant action, is it the name of the station ?
Uhh...what?

Re: [Sol Map Pack] Venus: Research Station

Posted: Thu Feb 23, 2012 1:48 pm
by Lephenix
The name of the map in instant action selection screen is Venator.