Making unplayable models playable/ How to's.

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

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jedimoose32
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Re: Making unplayable models playable/ How to's.

Post by jedimoose32 »

.msh, .tga, and .option files go in rep\msh (if you don't have .option files that's okay).
.odf files go in rep\odf
Munged stuff (animations) go in rep\munged.
Don't make any changes to anything in Sides\common
SGHenry93
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Projects :: Trying to use a custom republic gunship.
Games I'm Playing :: SWBF2 Destiny....
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Location: Plainfield, Indiana

Re: Making unplayable models playable/ How to's.

Post by SGHenry93 »

Alright, got it. Shows up and works fine. You can't see the troopers piloting or in the ball turrets, but I am happy I got it working. Now, just gotta figure out why there is no sounds. Thanks for all the help guys! Especially you jedimoose32, couldn't of done it without your help.
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