Page 1 of 1

wazmol's vibro knuckles

Posted: Thu May 28, 2009 6:14 pm
by Commander_Keller
i want to add wazmol's vibro knuckles to a unit just for the cool looks. can someone tell me what i have to add to the unit's odf? thanks in advance.
keller

Re: wazmol's vibro knuckles

Posted: Thu May 28, 2009 6:18 pm
by AQT
You would add them just like lightsabers. They are pretty much addon meshes.

Re: wazmol's vibro knuckles

Posted: Thu May 28, 2009 6:38 pm
by Commander_Keller
first of all, thanks for that quick reply.
now, when you say they are pretty much addon meshes, what body part do i have to add to the unit's odf?

does it work like:
...
AnimatedAddon = "reference name"
GeometryAddon = "waz_weap_inf_vibro_knucle"
AddonAttachJoint = "???"


on the other hand when it is pretty much like a light sabre, can i even add it to a unit just for the cooler looks when i don't want to use it as a weapon?

Re: wazmol's vibro knuckles

Posted: Thu May 28, 2009 6:52 pm
by Master_Ben
Yeah, from my understanding, lightsabers are not addon meshes. They're weapon msh's.

Re: wazmol's vibro knuckles

Posted: Thu May 28, 2009 10:56 pm
by AQT
You would have to attach the meshes to either "bone_l_hand" or "bone_r_hand" I'm guessing.

Re: wazmol's vibro knuckles

Posted: Fri May 29, 2009 1:06 am
by DarthD.U.C.K.
you actually attach all weapons to hp_weapons on the right hand of the unit
but "wazols" virboknuckle is just a poor jka-convert (im pretty shure without permission) so it should be incorrectly gripped no matter to wich bone/hp you attachit to