DrawDistance in ODF lights? :o
Posted: Thu Apr 17, 2014 10:44 pm
Anyone have any idea on how to make ODF lights appear when they're a REALLY far distance from the player? (e.g., across an entire map?) 
I tried using the DrawDistance parameter in the light's ODF as per the parameter being listed in this document: http://www.secretsociety.com/forum/downloads/BF2Docs/ODF%20Parameters.txt (press Ctrl+F and type "DrawDistance" without the quotes)
But with no luck. To be specific, I tried setting it to 2000.0.
I know for a fact the lights work because:
Light ODF:
Hidden/Spoiler:
But with no luck. To be specific, I tried setting it to 2000.0.
I know for a fact the lights work because:
Hidden/Spoiler:
Code: Select all
[GameObjectClass]
ClassLabel = "Light"
[Properties]
Color = "21 186 238"
ConeLength = 0
ConeWidth = 0
ConeInitialWidth = 4
ConeFadeFactor = 0
FlareIntensity = 0.68
FlickerType = 0
FlickerPeriod = 1.0
DrawDistance = 2000.0