trooper class

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cloneknight
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trooper class

Post by cloneknight »

i want to add a droid unit to my republic side, so i put in cis_inf_rifelman
on the rep. side in scripts. but he doesnt show up on the map. what do i have to do to make it so i can have him there?
thanks.
Redline
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Post by Redline »

Ok so i have you understand will you put a super battledroid in the rep side. try it so

SetupTeams{
rep = {
team = REP,
units = 20,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault ={ "rep_inf_ep3_rocketeer",1,4},
engineer ={ "rep_inf_ep3_engineer",1,4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special ={ "rep_inf_ep3_jettrooper",1,4},

},
cis = {
team = CIS,
units = 20,
reinforcements = 150,
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}

This must work
cloneknight
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Post by cloneknight »

i did that that but it doesn't work
MercuryNoodles
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Post by MercuryNoodles »

Make sure you're loading the lvl file that contains the unit's actual assets. Adding it to the unit selection list doesn't mean anything if the game doesn't load the model, odfs, and whatnot. :P
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Post by Chamboozer »

Doesn't the first section of the unit name need to match up with the team name? (cis, rep)? Or am I just imagining things?
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Post by MercuryNoodles »

The naming scheme is only relevant for organization purposes and to prevent potential conflicts arising from like named files. It could be named little_bunny_foofoo and not affect anything. :P
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Post by -_- »

Chamboozer, rules state that avatars can be no larger than 150x200 pixels.
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