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Re: Kamino - Training Map

Posted: Thu Oct 13, 2011 12:23 pm
by Anakin
what about changing Objects??

i don't know if this is possible. would be awesome to have randome objects that cahnge while playing.
A kind of Computer simulation on Kamino simulating all situation snow, dust...

objects could be allways on the some position, so you only habve to play with the texturing.
is this posible??

i think thowers you can go in would be better. you could use lifts like in Death star tron room.
the turrets are a bit much i think. can you capture the turrets in the towers??

Re: Kamino - Training Map

Posted: Thu Oct 13, 2011 12:52 pm
by AhsokaTano
Yes, i want to do which you say. In the episode appears that you say. But i don't know how to do that...
I saw the towers of my map, a image:
Hidden/Spoiler:
Image

In the episode at 16:20 minute appears the "moving" objects.

I want to do the objects! :D

Re: Kamino - Training Map

Posted: Thu Oct 13, 2011 1:23 pm
by Anakin
sounds awesome

Re: Kamino - Training Map

Posted: Thu Oct 13, 2011 2:40 pm
by AhsokaTano
Do you like the new objects? (The big object and the... stick? xD)
Hidden/Spoiler:
Image


And the sounds...
What music i to put in the map?

Re: Kamino - Training Map

Posted: Thu Oct 13, 2011 2:48 pm
by SpartanA259
What is the big object? The stick (flag), towers and large base at the end looks good so far.

Re: Kamino - Training Map

Posted: Thu Oct 13, 2011 4:23 pm
by The Nasal Abyss
Please add some kind of lighting. It will make your map 100x more interesting to look at.

Re: Kamino - Training Map

Posted: Thu Oct 13, 2011 4:49 pm
by Fiodis
The map does seem empty. I would recommend adding back in those walls you took out earlier, and keeping the towers. Maybe that would fill it up a bit.

Re: Kamino - Training Map

Posted: Thu Oct 13, 2011 7:46 pm
by jdee/barc
some quick advice: use a sky/lighting thats more kamino-ish.

Re: Kamino - Training Map

Posted: Thu Oct 13, 2011 7:49 pm
by THEWULFMAN
jdee/barc wrote:some quick advice: use a sky/lighting thats more kamino-ish.

Well it is entirely indoors. I actually attempted to make a skydome texture that looked like a ceiling, but failed horribly.

Re: Kamino - Training Map

Posted: Thu Oct 13, 2011 9:42 pm
by Noobasaurus
THEWULFMAN wrote:
jdee/barc wrote:some quick advice: use a sky/lighting thats more kamino-ish.

Well it is entirely indoors. I actually attempted to make a skydome texture that looked like a ceiling, but failed horribly.
I have the solution! You make it look like they're simulating a break-in; flickering lights with the place dark for the most part. Could be interesting.

Re: Kamino - Training Map

Posted: Thu Oct 13, 2011 9:49 pm
by CressAlbane
Or you could model a roof object, and just change the lighting settings.

Re: Kamino - Training Map

Posted: Thu Oct 13, 2011 10:07 pm
by Noobasaurus
CressAlbane wrote:Or you could model a roof object, and just change the lighting settings.
...WELL that makes for no epicness!

Re: Kamino - Training Map

Posted: Thu Oct 13, 2011 11:34 pm
by The Nasal Abyss
Or, how about he makes it bright like the main point of reference he is using, if he's going for accuracy?

Re: Kamino - Training Map

Posted: Fri Oct 14, 2011 12:00 am
by Noobasaurus
The Nasal Abyss wrote:Or, how about he makes it bright like the main point of reference he is using, if he's going for accuracy?
I guess so. :roll:

Re: Kamino - Training Map

Posted: Fri Oct 14, 2011 10:02 am
by Anakin
looks great.

music: I think some kind of Mando Songs would be a great addition.

Re: Kamino - Training Map

Posted: Fri Oct 14, 2011 10:15 am
by AhsokaTano
Ok i will put illumination.
I see the episode again. The sky contents light. The map contents light.
Images:
Hidden/Spoiler:
Image
Image
Image
Image


And the walls. Yes, now i put the walls:

Hidden/Spoiler:
Image


Do you like now?

And yes, a Mando'a song. Vode An, Gra'tua Cuun, Ka'rta tor or Dha Werda Verda?

Re: Kamino - Training Map

Posted: Fri Oct 14, 2011 10:37 am
by SpartanA259
This is looking pretty cool. I like the models but the textures could be a little more shiny.

Re: Kamino - Training Map

Posted: Fri Oct 14, 2011 10:41 am
by Noobasaurus
SpartanA259 wrote:This is looking pretty cool. I like the models but the textures could be a little more shiny.
I second this!

Re: Kamino - Training Map

Posted: Fri Oct 14, 2011 11:22 am
by AhsokaTano
Yes, i think so. But if i change the texture, the map will broken. Only i put lights for the texture have shiny. But, the lights which i put, only lighting when you approach:
Hidden/Spoiler:
Image
Image

This mistake is for the map.
Now i'm doing something else for the map.

Re: Kamino - Training Map

Posted: Fri Oct 14, 2011 12:14 pm
by Anakin
AhsokaTano wrote:
Hidden/Spoiler:
Image
Image
the songs are great. But do you see the differences between the pictures??

there is structure in the Painting ;)

==EDIT==

just found this. it's maybe interesting.
Hidden/Spoiler:
Image
maybe you want to add some other parts, so the map would be bigger
Image
looks like tehre were someone else doing this too
Image
Image
would be awesome
Image
Image
Image
Image
here some links i couldn't get the pic Url

http://www.flickr.com/photos/acpin/5171234852/lightbox/
looks like a lift i would love this

http://www.flickr.com/photos/acpin/5469806022/lightbox/
addition??

http://www.flickr.com/photos/acpin/5171235106/lightbox/