Sound Problems
Moderator: Moderators
- Kingpin
- Jedi

- Posts: 1096
- Joined: Fri Sep 13, 2013 7:09 pm
- Projects :: The Sith Wars II
- Location: Denver, CO
- Contact:
Re: Sound Problems
I think I am missing an STM file, even though Mav's EFX folder did not have one
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Sound Problems
Can you post a list of all files you have?? (req files, au files,....)
Is there a munge output saying something like could not find, or something like that??
If there is a bnk file in the build/sound/wolrd/.../ folder everythnig is munged correctly and the problem is in the lua. If there is no bnk file something went wrong with the munge.
Is there a munge output saying something like could not find, or something like that??
If there is a bnk file in the build/sound/wolrd/.../ folder everythnig is munged correctly and the problem is in the lua. If there is no bnk file something went wrong with the munge.
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: Sound Problems
Sure it does, its named efxcw_music.stmKingpin wrote:I think I am missing an STM file, even though Mav's EFX folder did not have one
- Kingpin
- Jedi

- Posts: 1096
- Joined: Fri Sep 13, 2013 7:09 pm
- Projects :: The Sith Wars II
- Location: Denver, CO
- Contact:
Re: Sound Problems
Oh. I have that. I have all the files from Mav's tutorial.
-
Eaol
- Major

- Posts: 510
- Joined: Fri Jul 31, 2009 5:49 pm
- Location: Everywhere.
Re: Sound Problems
Anakin, if it munged correctly (has a .bnk), does that mean there are no problems with any of the munged files? That is, the ASFX, the REQs, etc? Is it certain that it is a .lua problem?
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Sound Problems
Could you please just post the files I mentioned? Thanks.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Sound Problems
As far as i know modtools builds these files:Eaol wrote:Anakin, if it munged correctly (has a .bnk), does that mean there are no problems with any of the munged files? That is, the ASFX, the REQs, etc? Is it certain that it is a .lua problem?
snd files -> XML Configuration files
req files -> lvl files
st4 and asfx files -> bnk files
So the req files will give you munge errors if there was something wrong. The most not misstakes for me were in the st4/asfx files. They didn't give me a log, or something like that, but the finaly sound lvl file was very small and the sounds didn't work. When i got them working and added some more sounds (the files where bad) i still got the lvl file, no errors, nothing, but there wasn't the sound ingame. The problme was, that in the st4/asfx file was a bad sound file called, modtools stops munging the bnk file, and later when it munge the lvl files, it took the old bnk file from the _BUILD\Sound\worlds\rcm\MUNGED\PC folder. So i recommend to delete this file on every munge you did, to make sure everything is munged right.
Nothing more to say. That would be the best way to find the problem.Marth8880 wrote:Could you please just post the files I mentioned? Thanks.
- Kingpin
- Jedi

- Posts: 1096
- Joined: Fri Sep 13, 2013 7:09 pm
- Projects :: The Sith Wars II
- Location: Denver, CO
- Contact:
Re: Sound Problems
EFX Req
EFXcw
efxcw_music.stm
EDIT I uploaded the whole EFX sound world here:
http://www.mediafire.com/download/yx9sx ... 1i/EFX.zip
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
http://www.mediafire.com/download/yx9sx ... 1i/EFX.zip
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Sound Problems
Just want to point out that .st4 (and .stm) files are munged into .str files, not .bnk files. The .st4 file is almost exactly the same as the .stm file except for the fact that it's used for loading quadraphonic streams instead of stereo or mono streams.Anakin wrote:st4 and asfx files -> bnk files
EDIT
Found one problem so far:
Code: Select all
// ----- Win Lose Music ----------
Streams\victory.wav rep_kam_amb_victory
Streams\victory.wav cis_kam_amb_victoryAlso:
Code: Select all
REQN
{
"stm"
"align=2048"
"efxcw_music"
}Also, I don't recall you posting your LUA.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Sound Problems
why are you sure the wavs don't exist??
He don't open the stock sounds. your sound files need to be here:
data_XXX\Sound\worlds\XXX\streams
If you want to call a files lets say in this folder:
data_XXX\Sound\global\streams\hero_battlechatter_vo
you need to write this:
so are in your data_XXX\Sound\worlds\XXX\streams folder ALL sound files that you are calling in the file??
He don't open the stock sounds. your sound files need to be here:
data_XXX\Sound\worlds\XXX\streams
If you want to call a files lets say in this folder:
data_XXX\Sound\global\streams\hero_battlechatter_vo
you need to write this:
Code: Select all
..\..\global\streams\hero_battlechatter_vo\what_ever.wav rep_kam_amb_victory
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Sound Problems
Because I downloaded the archive and checked. I'd advise you do the same.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Sound Problems
- LukeBenVader1
- Private Recruit
- Posts: 20
- Joined: Fri Jan 10, 2014 8:28 am
- Projects :: Ultimate Laser Tag
- xbox live or psn: No gamertag set
Re: Sound Problems
What about selecting shell in the VisualMunge? My sound files wouldn't munge because it couldn't read the shell.sfx file. Would that be the problem?
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Sound Problems
No. Munge errors regarding the shell files when munging sound can be ignored.LukeBenVader1 wrote:What about selecting shell in the VisualMunge? My sound files wouldn't munge because it couldn't read the shell.sfx file. Would that be the problem?
- Kingpin
- Jedi

- Posts: 1096
- Joined: Fri Sep 13, 2013 7:09 pm
- Projects :: The Sith Wars II
- Location: Denver, CO
- Contact:
Re: Sound Problems
Well, I changed some of those files, and now it crashes when I load. I managed to fix it, but I don't think that this will work. Thank you guys for trying to help, though.
