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Posted: Sun Jun 03, 2007 5:38 pm
by YankFan1950
Ok so Khimera Jungle kinda crashed and i couldn't figure out the problem so I mad a new and better version that IMO looks much better and has a better fps and better overall quality than the original.

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This is gonna be Cooooooooooooooool

Posted: Sun Jun 03, 2007 7:18 pm
by Xavious
Nice. I like the sky. The volcano looks sweet.

Posted: Sun Jun 03, 2007 7:42 pm
by Jawa_Killer
nice vulcano idea^^

RE: *WIP* KHIMERA JUNGLE *WIP*

Posted: Sun Jun 03, 2007 10:13 pm
by a_speck_of_dust
wow... it's been a long time since I checked this out, Yankfan. This is looking better and better!

Posted: Mon Jun 04, 2007 2:50 pm
by squid11
Awesome I love these. I cant wait for them to come out. Amazing Good mods. Will you be able to go inside the volcano? You know a little mustafar like spin.

Posted: Mon Jun 04, 2007 3:11 pm
by YankFan1950
yes and no inside the volcano is a passage that leads into the magma chamber where you see the lava and lots of lava fxs. Also you can see through the top of the volcano and see the sky throught the hole (vent). COOOL Huh?? Speck gave me that idea.

Posted: Mon Jun 04, 2007 7:41 pm
by squid11
Awesome, is the eruption going to be continuos, timed, or set off?

Posted: Mon Jun 04, 2007 8:48 pm
by YankFan1950
originally it was gonna be an entire volcanic island but it was extremely hard to animate and didn't look good so now there is an area of all dried lava with wookie village ruins in it. Also the eruption is continuious and sparks fly down to the forest. Finnaly does anyone know a good "rumbling" sound region and what it is called.

Posted: Tue Jun 05, 2007 11:12 pm
by Ace_Azzameen_5
It wouldn't be hard at all to script that Volcano on a timer. The effect emmiter object could be killed and respawned.

Posted: Wed Jun 06, 2007 3:18 pm
by YankFan1950
yeah but how i did it looks cool

RE: *WIP* KHIMERA JUNGLE *WIP*

Posted: Wed Jun 06, 2007 3:43 pm
by Guest
How make that volcano? (pic 2)

RE: *WIP* KHIMERA JUNGLE *WIP*

Posted: Wed Jun 06, 2007 4:08 pm
by YankFan1950
make a huge mountain then use the select terrain height and put it at maybe 2/3 of the way up and "pain the entire top of the mountain that height. Then make a small depression on top and texture it and your done.

RE: *WIP* KHIMERA JUNGLE *WIP*

Posted: Wed Jun 06, 2007 5:18 pm
by Guest
YankFan1950
make a huge mountain then use the select terrain height and put it at maybe 2/3 of the way up and "pain the entire top of the mountain that height. Then make a small depression on top and texture it and your done.
?????

RE: *WIP* KHIMERA JUNGLE *WIP*

Posted: Wed Jun 06, 2007 5:24 pm
by YankFan1950
ok you do this in zero editor it's really simple.

1) Make a big hill using terrain raise
2) use the "terrain height pick" tab and use it to select the terrain height of somewhere 2/3 to the top of the mountain.
3) using the "paint terrain" tab paint the top of the hill flat using the height you selected
4) Using textures make the volcano look real
5) make a small depression on the top of the volcano and add lava textures to it
6) add desired effects timed effects and .fxs.

RE: *WIP* KHIMERA JUNGLE *WIP*

Posted: Wed Jun 06, 2007 5:36 pm
by Guest
YankFan1950
thanks for tutorial)))

RE: *WIP* KHIMERA JUNGLE *WIP*

Posted: Wed Jun 06, 2007 5:59 pm
by YankFan1950
no prob just do me a favor could you give me credit if you ever use it.

Thanks Hope you like the one in this KILLER map

YaNkFaN 1950

RE: *WIP* KHIMERA JUNGLE *WIP*

Posted: Thu Jun 07, 2007 9:10 pm
by Taivyx
Looks awesome
Especially the volcano

RE: *WIP* KHIMERA JUNGLE *WIP*

Posted: Thu Jun 07, 2007 9:13 pm
by YankFan1950
thanks it's now done and waiting for speck to get back from a class trip to DC to send it to FF