The DMI Showcase Thread

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PhantoM

Re: The Showcase Thead

Post by PhantoM »

Teancum wrote:I look forward to hamster tube fights. :thumbs:
:funny2:
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Re: The Showcase Thead

Post by RepSharpshooter »

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Battle arena with interior and roof. Probably going to remove the grass.
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Re: The Showcase Thead

Post by Hebes24 »

Looking good Rep'! Keep up the good work!
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Re: The Showcase Thead

Post by Fingerfood »

WOW! That looks very nice, especially the roof! I'm not sure what kind of terrain you want the arena to be, but I personally like the grass. Now just vary the terrain up a tad and it'll look great!

Oh, and I just had an idea, what if there could be controls in the stands to control terrain looking objects to make them move up and down? Then you could make a King of the Hill type arena and then just as easily vary it downwards to make a sunken pit!
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Re: The Showcase Thead

Post by Silas »

Fingerfood wrote:WOW! That looks very nice, especially the roof! I'm not sure what kind of terrain you want the arena to be, but I personally like the grass. Now just vary the terrain up a tad and it'll look great!

Oh, and I just had an idea, what if there could be controls in the stands to control terrain looking objects to make them move up and down? Then you could make a King of the Hill type arena and then just as easily vary it downwards to make a sunken pit!
yeah, kinda like the Roman Colosseum where they would mix up what the arena floor looked like/had on it...that would be really cool if it were done. I also like the grass, it just needs a few objects for cover (ruined structures sticking out of the ground like on Yavin work well)
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Re: The Showcase Thead

Post by Nylad »

WOW! :shock:

Those models are so amazing!

Fragme! I gotta say that I can't wait to drive a car down one of those ramps. :P

(and no, I don't mean the "hampster tubes". although hey that might be funny too... :wink: )
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Re: The Showcase Thread

Post by RepSharpshooter »

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Hey nobody's fighting today
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I gotta go get some nachos
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Re: The Showcase Thread

Post by Maveritchell »

Excellent, Rep! Your buildings are huge, now that I can see them in scale with mine. I don't know how you managed to fill up so much space.
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Re: The Showcase Thread

Post by RepSharpshooter »

I didn't :lol: Mostly made them huge just to fill up space. There's only a few floors in my building. Well the jedi temple has 6 floors (3 battle arenas, 1 with battle simulator, 1 apartment, 1 lobby, 1 jedi master penthouse suite). But a lot of it is empty space inside. I'm having a lot of trouble with texture and collision glitches, which is delaying my filling up of space. But thanks! I'll try just to get working models out.
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Re: The Showcase Thread

Post by Hebes24 »

City's looking awesome, Rep'! Great job everyone.
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Re: The Showcase Thread

Post by Dohnutt »

This is pretty much the best map ever made!
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Re: The Showcase Thread

Post by Maveritchell »

Rep, did you consider making your own skydome .msh? I think you're using one of the stock ones now, and that'll give you that mirroring-the-texture below the Z-plane. If you made your own you could give the bottom half of your skydome a water texture that would blend fairly seamlessly into water at the edges of your map. (Or a grass texture that blended into the grass at the end, etc.) Just something I noticed that may pop up when flyers get involved.

I really like the way the skydome looks now; this might just help it out a little.
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Re: The Showcase Thread

Post by RepSharpshooter »

I tried, all I got was a 90 degree rotated skydome with no texture, and the one I have now seemed to work so I didn't bother too much. There was obviously something more to than just exporting a dome in xsi. (Unless I was just being stupid or something :lol: I think I forgot to freeze transforms... but still no texture)
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Re: The Showcase Thread

Post by PsYcH0_]-[aMsT3r »

This is looking awesome! I'm gona retry exporting my donut shop now.
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Re: The Showcase Thread

Post by redgroupclan »

Rep, Arena is lookin' good! :thumbs:

FragMe, those tubes...I look forward to roaming in them...! :bowdown:
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Re: The Showcase Thread

Post by PsYcH0_]-[aMsT3r »

I've done my house!
Piccies!

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Re: The Showcase Thread

Post by Caleb1117 »

Hmmm looks good, from what I can see of it.

It would be easier to see if you turned the view mode to Textured Decal, and turned on the headlight.
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Then click the eye button.
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And un-check texture Controls, to hide all those annoying green projection outlines.
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Re: The Showcase Thread

Post by Challenger33 »

I couldn't resist posting this much longer; I've been working on this for days now.

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I realize that this is most likely not the most efficient way to render an object, but hey, it works. :P (the grass and sky are objects...)

For reference, the white selected object is a clone trooper. See him waaaay down at the bottom?

Edit: The top level, without the landing pad:

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Top View:

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Last edited by Challenger33 on Tue Aug 19, 2008 7:20 pm, edited 2 times in total.
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Re: The Showcase Thread

Post by MandeRek »

Wow, that model must be HUGE!!

Looks amazing though, great job ;)
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Re: The Showcase Thread

Post by Challenger33 »

Hehe, yeah, it is quite tall. Over 250 meters, if I remember correctly from when I started it.
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