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Christophsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 10:52 am
by ForceMaster
Ok, this is my map in progress.

The map is 75% completed
The units are 60% completed
The vehicles are 75% completed
The Objetives (campaing) are 60% completed (6 of 10)

I add buildings and others...my Republic Artillery Gun.. :D
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Custom Icons...
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and ambush for CIS (Like in the movie)...
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I need the Tri-dorid assets for finish and publique my map.

Now in spanish:

Bueno que tal les parece? si alguien me ayuda y da su opinion se los agradezco. creo que soy el unico venezolano en este foro jajajaj. :D

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 10:57 am
by Fluffy_the_ic
Dude, that looks SWEET. Nice buildings, too! I'll gladly help with some models if you need 'em.

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 11:00 am
by ForceMaster
thanks friend!do you have a Tri-droid assets or Captain rex unit?

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 11:01 am
by Commander_Fett
:eek: Dude, that's AWESOME! Can't wait to see the finished version. :thumbs:

BF0 made one, but I don't think it'll be released for a while.

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 11:02 am
by Maveritchell
Unless you're planning on a very high unit count, I would suggest increasing the viewing distance (or at least change the distance fog color). Right now it looks odd, with the buildings fading into a white fog at a short distance, especially in light of the correctly-colored skydome city.

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 11:05 am
by ForceMaster
ok, thanks i'm working in this. that may be change in the SKY file?

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 11:06 am
by Fluffy_the_ic
ForceMaster wrote:thanks friend!do you have a Tri-droid assets or Captain rex unit?
I don't have either; The Tri-droid won't be released for quite a while.

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 11:07 am
by ForceMaster
good, i'm waiting for it..

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 11:12 am
by obiboba3po
dang! this looks incredible! keep up da awesome work man :thumbs:

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 11:15 am
by ForceMaster
Thanks man! i'm working in this for months

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 11:16 am
by EraOfDesann
Wow, great models! My only nitpick is that the crystal structures look a little too transparent. But still, this looks very promising.

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 11:23 am
by ForceMaster
thanks again, i will change this.

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 11:27 am
by Master_Ben
This looks awesome. Besides the crystal transparency thing, it looks really awesome.

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 11:38 am
by ForceMaster
ok, to change the visual distance is in the SKY file?

this is my SKY file:
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[code]SkyInfo()
{
Enable(0);
FogColor(194,197,199);
FogRange(0.5, 600.0);


PS2()
{
NearSceneRange(0.5, 50.0,80.0);
NearSplitScreenRange(0.5, 50.0, 80.0);
FarSceneRange(300.0);
}
XBOX()
{
NearSceneRange(0.5, 60.0, 100.0);
FarSceneRange(1000.0);
NearSplitScreenRange(0.1, 50.0, 80.0);
SplitOptions()
{
FarSceneRange(0.0);
FogRange(5.0, 70.0);
EnableFadeAdjustWithZoom(0);
}
}
PC()
{
NearSceneRange(0.5, 60.0, 100.0);
FarSceneRange(5000.0);

}


}


DomeInfo()
{
Texture("myg1_sky_dome.tga");
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("myg1_sky_dome");
}
DomeModel()
{
Geometry("myg1_sky_mountains_01");
MovementScale(0.995);
}

}



EnvTexture("");

SkyObject()
{
Geometry("cis_fly_gunship_dome");
NumObjects(4);
Height(90, 160);
VelocityZ(60, 100);
VelocityY(-10, 10);
Distance(350);
InDirectionFactor(0.5);
}

SkyObject()
{
Geometry("rep_fly_gunship_dome");
NumObjects(4);
Height(90, 160);
VelocityZ(60, 100);
VelocityY(-10, 10);
Distance(350);
InDirectionFactor(0.5);
}

[/code]
Is the mygeeto SKY, I change only the textures.

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 12:19 pm
by Grev
At the top, there is a section PC and there are Near and Far scene range sets. I always add a zero to the end to increase it to the right ammount.

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 12:35 pm
by MandeRek
Sorry to dissapoint you, but the Tri-Droid won't be released: within the next year/within two years/at all

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 1:40 pm
by H_BOMB
That's too bad. Oh well, the map is looking prety awesome! I can't wait to play it.

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 2:43 pm
by Nova Hawk
Dude, that looks awesome!

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 3:30 pm
by Grev
MandeRek wrote:Sorry to dissapoint you, but the Tri-Droid won't be released: within the next year/within two years/at all
He wasn't specifically asking yoou. I don't doubt that the community can make a more ready for release walker for this if you can't.

Re: Crhistohpsis Battle (Crystal City)

Posted: Sat Feb 28, 2009 4:04 pm
by Fluffy_the_ic
Well, if nobody is able to get you a tri-droid, you could probably get a model of a tri-droid and just place it somewhere as a destructible CP.