*WIP* Mygeeto: Storm
Moderator: Moderators
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fat_walrus
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Protector_Pulch
Two questions, Elmo:
1.If the outcome of the local bot battle affects the main battle, how will you make sure the CIS got a chance to turn the tide of the local bot battle as well?
2.If the outcome of the local bot battle doesn't affect the main battle, how will you make sure the bots don't waste all their ammo on targets far way, and how will you make sure that people actually take a look on the local bot battle - you didn't create it for fun!
1.If the outcome of the local bot battle affects the main battle, how will you make sure the CIS got a chance to turn the tide of the local bot battle as well?
2.If the outcome of the local bot battle doesn't affect the main battle, how will you make sure the bots don't waste all their ammo on targets far way, and how will you make sure that people actually take a look on the local bot battle - you didn't create it for fun!
- trainmaster611
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Penguin
- Jedi Admin

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Schizo
Well, Elmo's let me decorate the map more with some destroyed vehicles and props, to make it look more "battle-y" and kind of fill up the bridge so as it's not as empty. Here's some WIP screens of what I've done so far.
Crashed ARC-170 fighter (it's kind of hard to take a good pic of it... it looks beter in-game):

Crashed BARC Speeder (once again, hard to get a good angle, looks better in-game... I also need to remove a few of the flames, since right now it looks a little too crowded there):

Decomissioned CIS anti-tank gun (made with some cleverly placed snail tank chunks to make it look kind of like an 88 the Germans used in WWII):

Destroyed building:

Downed AT-TE (which is right in front of the CIS AT gun, which explains what happened to it):

Crashed ARC-170 fighter (it's kind of hard to take a good pic of it... it looks beter in-game):
Crashed BARC Speeder (once again, hard to get a good angle, looks better in-game... I also need to remove a few of the flames, since right now it looks a little too crowded there):
Decomissioned CIS anti-tank gun (made with some cleverly placed snail tank chunks to make it look kind of like an 88 the Germans used in WWII):
Destroyed building:
Downed AT-TE (which is right in front of the CIS AT gun, which explains what happened to it):
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Alpha
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Razgriz
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Xavious
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Ateas
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raz1992
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RevanSithLord
- Sith Master

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- trainmaster611
- Sith Lord

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Elmo
- Field Commander

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Alright. I have gotten 2 bridges layed down.. one on top then the main one. The top one is not accessible *yet. I had an idea to make the map multileveled but it didn't work out. If you guys want a multi leveled map, it's up to you, because I'm stumped.
My current plan for vehicles is this--
Conquest--
CIS: AAT (2)
REP: AT-TE (1) (maybe with drop animation!!!)
CTF--
CIS: STAP(2)
REP: BARC Speeder(2)
Assault--
REP: UT-AT(1) ((because of its MASSIVE size))
CIS: NO idea... the only vheicle there were crab droids, tri droids, and dwarf spider droids, but no models exist for such vehicles atm.
Here is a screen showing the 2(3) bridges:
http://img175.imageshack.us/my.php?imag ... 442uc6.jpg
*only if you guys gimme ideas!
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DarthMan
- Epena
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Protector_Pulch
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Thire
- Major

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The_Emperor
- Supreme Galactic Ruler
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Oh man this'll probably be the best *HATSJOO*second map someone ever made
Nice work Elmo
Last edited by The_Emperor on Tue Feb 06, 2007 12:46 pm, edited 1 time in total.
