Nice lookin space station you got there sky. I have a tremendous amount of models I havn't shown yet, but none of them have been fully finished yet
SWBF Series Model Showcase Thread v4.0
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Commander_Fett
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Re: SWBF Series Model Showcase Thread v4.0
Balmorra
Nice lookin space station you got there sky. I have a tremendous amount of models I havn't shown yet, but none of them have been fully finished yet
Nice lookin space station you got there sky. I have a tremendous amount of models I havn't shown yet, but none of them have been fully finished yet
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RogueKnight
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Re: SWBF Series Model Showcase Thread v4.0
New rifle;

Texture and wireframe will commence either tomorrow or the day after, because my parents are yelling at me currently.
Questions, Comments, Flames, Jawas?

Texture and wireframe will commence either tomorrow or the day after, because my parents are yelling at me currently.
Questions, Comments, Flames, Jawas?
- Sky_216
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Re: SWBF Series Model Showcase Thread v4.0
Hidden/Spoiler:
Flying creature. XSI modelling experiment but also BF2 useable. Made from scratch, first a simple low poly version, used subdivision + a bit of editing to make the high(er) poly one. Haven't given it a mouth/textured it/made skeleton/enveloped it/animated it yet.
Will probably be used as an animated prop/skyobject on some DS maps (and also be will be released as assets).
While a flyable one would be cool, it'd involve a bunch more anims (takeoff/land/death), i'm not sure if you can give flyers a looping flying animation and i'd also need to give it some sort of weapon (could mount a gun on it I guess....)
Might make another flying creature or two once I've got anims/skeleton set up.
Anyone got ideas for colour schemes? So far I've thought of a tan/greenish striped one with a pale belly for Crathe (a plains/savannah planet) and a dark grey/blue-grey blotched one with glowing eyes for Maloss (stormy wasteland planet).
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Re: SWBF Series Model Showcase Thread v4.0
Wow, Dawnsorrow was it?RogueKnight wrote:New rifle;Texture and wireframe will commence either tomorrow or the day after, because my parents are yelling at me currently.Hidden/Spoiler:
Questions, Comments, Flames, Jawas?
Looks awesome, can't wait to see a stormie with this big shotgun *crackle*
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Re: SWBF Series Model Showcase Thread v4.0
*coughGreatLeonopteryxwhat?*Skyhammer_216 wrote:Mostly inspired by a certain pterosaur, wing design inspired by the giant flying creature from AVATAR (Can never remember its name. Couldn't be bothered giving it legs since pretty pointless and polygon waste.Hidden/Spoiler:
Flying creature. XSI modelling experiment but also BF2 useable. Made from scratch, first a simple low poly version, used subdivision + a bit of editing to make the high(er) poly one. Haven't given it a mouth/textured it/made skeleton/enveloped it/animated it yet.
Will probably be used as an animated prop/skyobject on some DS maps (and also be will be released as assets).
While a flyable one would be cool, it'd involve a bunch more anims (takeoff/land/death), i'm not sure if you can give flyers a looping flying animation and i'd also need to give it some sort of weapon (could mount a gun on it I guess....)
Might make another flying creature or two once I've got anims/skeleton set up.
Anyone got ideas for colour schemes? So far I've thought of a tan/greenish striped one with a pale belly for Crathe (a plains/savannah planet) and a dark grey/blue-grey blotched one with glowing eyes for Maloss (stormy wasteland planet).
Looks good, man would it ever be cool in BF2... I understand completely why it isn't at least at the moment anyway.
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Darth_Squoobus
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Re: SWBF Series Model Showcase Thread v4.0
There is a critter like that called an aiwha, and it has a blueish grey top with a white belly.GangsterJawa wrote:*coughGreatLeonopteryxwhat?*Skyhammer_216 wrote:Mostly inspired by a certain pterosaur, wing design inspired by the giant flying creature from AVATAR (Can never remember its name. Couldn't be bothered giving it legs since pretty pointless and polygon waste.Hidden/Spoiler:
Flying creature. XSI modelling experiment but also BF2 useable. Made from scratch, first a simple low poly version, used subdivision + a bit of editing to make the high(er) poly one. Haven't given it a mouth/textured it/made skeleton/enveloped it/animated it yet.
Will probably be used as an animated prop/skyobject on some DS maps (and also be will be released as assets).
While a flyable one would be cool, it'd involve a bunch more anims (takeoff/land/death), i'm not sure if you can give flyers a looping flying animation and i'd also need to give it some sort of weapon (could mount a gun on it I guess....)
Might make another flying creature or two once I've got anims/skeleton set up.
Anyone got ideas for colour schemes? So far I've thought of a tan/greenish striped one with a pale belly for Crathe (a plains/savannah planet) and a dark grey/blue-grey blotched one with glowing eyes for Maloss (stormy wasteland planet).
Looks good, man would it ever be cool in BF2... I understand completely why it isn't at least at the moment anyway.
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RogueKnight
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Re: SWBF Series Model Showcase Thread v4.0
Here's that promised wire, texture in a few seconds.

EDIT:


EDIT:

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kinetosimpetus
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Re: SWBF Series Model Showcase Thread v4.0
- Fiodis
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Re: SWBF Series Model Showcase Thread v4.0
Not necessarily. Last I heard there was a market for flying Tauntauns. BF2's landing sequence would look odd on it, though, would it not?Skyhammer_216 wrote:Mostly inspired by a certain pterosaur, wing design inspired by the giant flying creature from AVATAR (Can never remember its name. Couldn't be bothered giving it legs since pretty pointless and polygon waste.Hidden/Spoiler:
i'd also need to give it some sort of weapon (could mount a gun on it I guess....)
- Sky_216
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Re: SWBF Series Model Showcase Thread v4.0
Fiodis wrote:Not necessarily. Last I heard there was a market for flying Tauntauns. BF2's landing sequence would look odd on it, though, would it not?Skyhammer_216 wrote:Mostly inspired by a certain pterosaur, wing design inspired by the giant flying creature from AVATAR (Can never remember its name. Couldn't be bothered giving it legs since pretty pointless and polygon waste.Hidden/Spoiler:
i'd also need to give it some sort of weapon (could mount a gun on it I guess....)
Dunno much about vehicle anims........though the gun is for gameplay because the ai don't land. So if its unarmed all its doing is taking AI from combat.
- CodaRez
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Re: SWBF Series Model Showcase Thread v4.0
RogueKnight wrote:Here's that promised wire, texture in a few seconds.EDIT:Hidden/Spoiler:Hidden/Spoiler:
OH LOL sry it was the needler carbine. GJ
I would say the base metallic should be grey and not orange/tan. And you may need to texture on some sort of *panel* onto the shoulder stock. Adding an extra 'spout' on the barrels will also help realism.
Other than that, it looks awesome
- Sky_216
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Re: SWBF Series Model Showcase Thread v4.0
@RK: looks good, agree with Codarez though.
Couple of large mines i made....
Second one is remake of my first ever 3d model (original one was made in sketchup...)
Couple of large mines i made....
Second one is remake of my first ever 3d model (original one was made in sketchup...)
Hidden/Spoiler:
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kinetosimpetus
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Re: SWBF Series Model Showcase Thread v4.0
nice mines 
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Re: SWBF Series Model Showcase Thread v4.0
I remember looking through the sketchup thread and seeing those. They're look even better now; Nice Work 
- Fiodis
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Re: SWBF Series Model Showcase Thread v4.0
Wouldn't the rock-ish texture on the second kind of hide some shape details in-game? For example, it's a bit though to tell where the lower half-sphere becomes a flat plane.
- ANDEWEGET
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Re: SWBF Series Model Showcase Thread v4.0
Holy Cow, that one looks awesome.
WANT
WANT
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Re: SWBF Series Model Showcase Thread v4.0
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Jodandotson
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Re: SWBF Series Model Showcase Thread v4.0
Wow! TCW clone is finally here! Nice job man! 
- skelltor
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Re: SWBF Series Model Showcase Thread v4.0
Me want that is awesome



