Question 1: Does one need to have a melee unit to have .combo file working? (I want to edit the "posture" only)
Question 2:
I want to utilize this:
Hidden/Spoiler:
//Posture("<posture>"[, "<posture>"][, ...]);
// Sets the soldier postures allowed in this state; defaults to "All"
// The soldier will be forced into one of the postures, if
// possible, and will abort to IDLE state if not.
// <posture> string param; values:
// "All", "Any" - All postures
// "Stand" - soldier is standing
// "Crouch" - soldier is crouching
// "Prone" - soldier is prone
// "Sprint" - soldier is sprinting
// "Jump" - soldier is jumping
// "RollRight" - soldier is rolling to the right
// "RollLeft" - soldier is rolling to the left
// "Jet" - soldier is jet jumping
// "Roll" - synonym for "RollLeft","RollRight"
// "!<posture>" - except a posture
Posture("Stand"); // must be standing
into allowing unit to use "Roll" and Roll left/right postures...
Does anyone have information how to use this correctly? Or more specifications about what it is or what is it used for?
the posture line determines what posture the unit can be in during that state. Yes it has to be a melee unit to use the combo file. What are you trying to do with rolls exactly?
EDIT: will > can
Last edited by MileHighGuy on Thu May 14, 2015 5:46 pm, edited 2 times in total.
that just means that the unit can stand or roll in that state, not that it will. If you want to force a roll you could, for example, make a state that attack1 transitions to that only has roll for the posture.