3D Object Converter 3.9 - BF support

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Qdin
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Post by Qdin »

*wootØ Saturn is back! :D At least for once ^^

Good to see you! I haven't talked to you in a year or something O.o

what do you mean with the last line? "and release a re-compile of the software."
JabbaLovesLava
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Post by JabbaLovesLava »

It means that they would have to release the program again only with the ability to use this plugin. Basically re-download the program for the plugin to work.
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minilogoguy18
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Post by minilogoguy18 »

no thats not true since the valve source addon is a separate 3rd party plugin made by valve. the addon just has to be coded a certain way so that mod tools reads it, people cant make thier own because there isnt any SDK released for mod tools like thier is for the full version. (if you have the advanced or essentials versions it comes with an SDK in which you can make all sorts of addons for the program including import/export plugins)
MasterYoda91

Post by MasterYoda91 »

You should sticky this page. I (as im sure many others have been) have been looking for an exporter for SWBF2 since the modtools came out. :D

-Would it work for vehicles :?:

-It does work for SWBF2 doesnt it? (just checking)
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minilogoguy18
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Post by minilogoguy18 »

where on earth have you been????
of course the exporter works, tons of people have used it. i dunno if your even talking about the same thing we are, your not making youself very clear.
RC-1290

Post by RC-1290 »

Mini, I have the feeling you think he is talking about the XSI exporter... am I right? He means from msh TO (insert random 3d program here) exporter.

[Edit] NVM above post.... becouse of the post below...
Last edited by RC-1290 on Thu Mar 29, 2007 4:00 pm, edited 1 time in total.
MasterYoda91

Post by MasterYoda91 »

What i was trying to say was would 3DOC be able to export to MSH so i could get stuff ingame. But i d/led it last night and it doesnt :cry: .
Hopefully it will soon though. :D

Also i havent been on this site for quite a while (or on SWBF2)

Another thing is when i opened a vehicle id made in XSI and its come out strangely: The vehicle is complete and everything but there is a short, fat bversion of the teardrop shape id used for the body connected to the bottom?!
Qdin
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Post by Qdin »

MasterYoda, you're seriously confusing.. :?

I'm not even sure if you know what we're talking about. 3DOC can IMPORT .msh files.. :? not export. It's also clearly stated many times before.

You can import the 'converted' result into Softimage XSI and from THERE you can export into .msh files. You've always been able to do that.. even with the old SWBF1 Exporter.
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