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Jetpack hexedit [Solved]

Posted: Fri Feb 04, 2011 5:25 pm
by ACEwithSPADES
ok so i followed the hexediting tutorial and got the jetpack and wanted to put it on a felucia trooper. so here is mine
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now here is the info from debug window on the jetpack modl
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MODL (17852)
{
MTYP (4) 4
MNDX (4) 34
NAME (12) "jetpack_v2"
PRNT (16) "bone_ribcage"
TRAN (40)
Scale 1, 1, 1
Quaternion rotation -0.5053406, -0.4946025, -0.5053406, 0.4946025
Translation -1.480285, 0.0553069, -1.372959e-15
GEOM (17728)
{
BBOX (44)
{
Rotation: -0.0178333, -2.324317e-6, 1.924363e-6, 0.999841
Center: -3.260532e-8, 1.509953, -0.2542931
Width/2: 0.2411567, Depth/2: 0.2396624, Height/2: 0.0754757
Bounding sphere radius: 0.3482689
}
SEGM (17668)
{
MATI (4) Material No.2
POSL (4228) 352 points
NRML (4228) 352 normals
UV0L (2820) 352 UV coords
NDXL (2740) 324 polygons ( n, [ n*indexes ] )
NDXT (2380) 396 triangles (3*indexes)
STRP (1212) 604 strip refs, 396 triangles
}
}
}
here is the stock jettrooper
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and the info from the debug window on the modl of jetpack
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MODL (17852)
{
MTYP (4) 4
MNDX (4) 34
NAME (12) "jetpack_v2"
PRNT (16) "bone_ribcage"
TRAN (40)
Scale 1, 1, 1
Quaternion rotation -0.5053406, -0.4946025, -0.5053406, 0.4946025
Translation -1.480285, 0.0553069, -1.372959e-15
GEOM (17728)
{
BBOX (44)
{
Rotation: -0.0178333, -2.324317e-6, 1.924363e-6, 0.999841
Center: -3.260532e-8, 1.509953, -0.2542931
Width/2: 0.2411567, Depth/2: 0.2396624, Height/2: 0.0754757
Bounding sphere radius: 0.3482689
}
SEGM (17668)
{
MATI (4) Material No.2
POSL (4228) 352 points
NRML (4228) 352 normals
UV0L (2820) 352 UV coords
NDXL (2740) 324 polygons ( n, [ n*indexes ] )
NDXT (2380) 396 triangles (3*indexes)
STRP (1212) 604 strip refs, 396 triangles
}
}
}
can someone help me out, im new at this but i did follow the tutorial its just the jetpack appeared in the wrong place Thanks!

Re: Jetpack hexedit-trying to learn and followed tutorial

Posted: Fri Feb 04, 2011 5:45 pm
by AQT
Try inserting the jetpack MODL before the last MODL in the Felucia trooper MSH with bone_ribcage as its PRNT.

Re: Jetpack hexedit-trying to learn and followed tutorial

Posted: Fri Feb 04, 2011 5:55 pm
by ACEwithSPADES
Got it!
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if anyone wants this for reference or the jetpack.msh file i now have :D just pm me or add me on xfire xundyingxace
EDIT: THanks AQT lol u r verrrrrry helpful :bowdown:

Re: Jetpack hexedit [Solved]

Posted: Fri Feb 04, 2011 5:59 pm
by giftheck
Just be very careful with it. Sometimes, it messes up the skeleton or shadowvolume and you get ingame errors. Test it thoroughly.

Jetpack texture not appearing?

Posted: Mon Feb 07, 2011 10:21 am
by ACEwithSPADES
Ok so i have been working and i put the modl into the .msh rep folder and put it into the swbf msh viewer and i also added the part from the jettrooper about the .tga file for the jetpackk where it is placed for the jettrooper but when viewed there is not jetpack texture only a texture for the trooper. is this all i have to place
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and the original jettrooper
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Thanks for helping!

Topics merged. Please do not start a new topic just to repost the same problem/issue. -Staff

Re: Jetpack texture not appearing?

Posted: Mon Feb 07, 2011 10:37 am
by Jendo7
Do you have the .tga texture file in there as well?

If so, maybe try renaming the .tga texture, and change the name in the model, just make sure it has the exact same number of letters as the previous texture. Make a backup copy, just in case.

Re: Jetpack hexedit [Solved]

Posted: Mon Feb 07, 2011 5:17 pm
by ACEwithSPADES
The texture is in the folder, but it does not show up

Re: Jetpack hexedit [Solved]

Posted: Mon Feb 07, 2011 5:32 pm
by giftheck
This is very simple as to what this is.

Go to your Jetpack mesh in the .msh file. You will see MATI followed by eight spaces. In Hex view, place the cursor on the fourth space corresponding to MATI. It will look something like this:
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The hex number/space I have highlighted is what texture the model references. Often, 00 is no texture, and 01 is the first texture etc, but sometimes there is an unused texture there in slot 01 so slot 02 is the main texture, with slot 03 being whatever additional texture... I'm guessing you have that space as 02 in hex. Change that number in hex to whatever your jetpack texture is supposed to be, which it looks like it's supposed to be 03.

Re: Jetpack hexedit [Solved]

Posted: Mon Feb 07, 2011 6:07 pm
by ACEwithSPADES
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i replaced it to 03 but the texture still doesn't work and the trooper one is not either

Re: Jetpack hexedit [Solved]

Posted: Mon Feb 07, 2011 6:42 pm
by giftheck
Send me your mesh. I'll fix it.

Re: Jetpack hexedit [Solved]

Posted: Mon Feb 07, 2011 6:53 pm
by ACEwithSPADES