Trying to get multiple loadscreens to function in ScriptInIt
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MetalcoreRancor
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Trying to get multiple loadscreens to function in ScriptInIt
For a few days now I've been trying to figure out ways to get more then one Loadscreen recognized and called out in ScriptInIt, because I have 4 random modes and if I could create a system to call out which mode is being used to activate the ReadData then it would be fine, but I am not gifted intellectually enough to get this made. Any ideas on how to do this, or any better ideas then what I have said?
- [RDH]Zerted
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Re: Trying to get multiple loadscreens to function in Script
Create multiple of the loadscreen lvl files. They should all be created in the exact same way with only the loadscreen image being different (but each image has to have the exact same file name). Put the lvl files into different folders and load them however you want to randomly load them.
I'd recommend not using the load screen utility.
I'd recommend not using the load screen utility.
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myers73
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Re: Trying to get multiple loadscreens to function in Script
what he wants to do is randomly load a game mode (ie different set of objectives), and match the load screen to the game mode.
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MetalcoreRancor
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Re: Trying to get multiple loadscreens to function(solved)
I have recently changed my map to have 4 eras instead of 1, and I tried making 4 seperate Load's but right now it continues to use one loadscreen for all eras. Quite frustrating..
-edit-
So for future people who are modding this like I am, and if you use the search feature to find this topic...
Don't be an idiot like me and dont forget clean the _build/Load/munged/pc after each munge. It will transfer the tga from the first loadscreen munge to every one you do.
-edit-
So for future people who are modding this like I am, and if you use the search feature to find this topic...
Don't be an idiot like me and dont forget clean the _build/Load/munged/pc after each munge. It will transfer the tga from the first loadscreen munge to every one you do.
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myers73
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Re: Trying to get multiple loadscreens to function in Script
wait, so you went through all of that last night, only to find you needed to clean between munges?
- Maveritchell
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Re: Trying to get multiple loadscreens to function(solved)
You don't have to clean it, all you have to do is make sure your new loadscreen is saved later than your older loadscreen.MetalcoreRancor wrote:Don't be an idiot like me and dont forget clean the _build/Load/munged/pc after each munge. It will transfer the tga from the first loadscreen munge to every one you do.
