SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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lucasfart
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

Those models are looking really amazing guys!

I'll chuck in my contribution to the forum. :) Added some UV's and textures to a couple more models of mine:

Bed
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Workbench
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Opinions/criticisms?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthD.U.C.K. »

these look both really good! nicely raw and handmade.
the feet of the workbench are constructed a little impractical though, why would one want to cut out a large part? nevertheless it looks cool :P
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

I agree with my friend above, that's really nice, i like your blocky models :P .
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

@Darth - Thanks. :) I'm not totally sure what you're referring to with the feet though. :?

@Lephenix - Thanks. Blocky models are my favourite. They're a lot simpler than complex player-models and weapons. :D
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

Slime615 wrote:The conc rifle is amazing! I am alightley disapointed though, because I have been working on a republic commando Mod as well, but have been inhibited by my inability to model weapons. Looks as though we may be haveing the same Ideas....

Still, I have a suggestion for your mod if interested.... I have been developing a new game mode for the Commandos called "Black Opps"....
Thanks, I think there are quite a lot of RC ideas in the community :D
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by willinator »

lucasfart, your objects' beauty not only lies in their textures (which are awesome), but also in their inherent simplicity.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

Thanks. :) The textures were actually really easy to make - all I really did was add a whole lot of marks to the stone. :)

EDIT: Just made a pretty simple chair with a basic texture. Which do you prefer?

Lines:
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No Lines:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by The Nasal Abyss »

Definitely lines. It flows so much better.

Also, try lightening up your textures. They all look very dark and wouldn't get along very well with darker lighting conditions from what I can tell.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

I would have to go with no lines... JK! :o Lines is great, like the nose hole said.
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You need to send wolf man the PSD for the armor! :o
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

Thanks for the opinions. I'll try out brightening/fading that wood texture a bit...I kinda like it dark, but you're probably right.

Do any of you guys have any really good grunge/scratch/other brush sets you'd recommend for a beginning texturer such as myself? I do have one good set of scratch brushes, but I'd like to get some more...

EDIT:

Having made it a lot paler, I agree with you TNA. Here's some pics:
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I also went a bit crazy with my super high res grunge brush and just sprayed everywhere. There's not really any method to my grunging, but there probably should be. :)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

Something that would really enhance your texture is a AO bake: http://cg.tutsplus.com/tutorials/xnorma ... ng_baking/
This tutorial is for max but can be applied in XSI easily.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

They all have AO bakes. ;) And I'm using blender so that wouldn't help anyway. :P Thanks for the suggestion though, they are really handy/give a lot of depth/realism to a texture.

EDIT:

Redid the bed:
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EDIT2:

Layers make things sooo easy.
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Not sure that I like this one as much when it's faded...
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

New pictures of the LJ-50 Stoßwellengewehr, I think it's time for the Texture :faint: :
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

Can we see the wire?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

Oh sorry, of course !
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

Looks pretty highly detailed! If you can make a good enough texture, I think that can become a pretty awesome gun. :) Nice work! :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

Thanks, but I must say textures aren't my favourite work to do :D
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

They can actually be pretty fun to do once you get the hang of them. ;) I'm not really a very good texturer, but it helps to find a few good brushes and textures to use as your base, then just combine and edit them in gimp/PS till you get what you want. Just add some layers and masks, and textures are your best friends. :P
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

What I hate at texturing is the UV unmapping, because I suck at it :( I actually quite like the Gimp part, but if you unwrap it rubbish you can't do the texture very well.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

@Lucasfart: Nice work, I love the textures.
@Webster: Sweet gun dude!
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