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Re: Republic Commando: Extraction *2nd beta link up, see pg.
Posted: Tue Oct 12, 2010 1:00 pm
by DarthD.U.C.K.
yeah, i wanted to disable it actually but it didnt work
Re: Republic Commando: Extraction *2nd beta link up, see pg.
Posted: Tue Oct 12, 2010 1:05 pm
by AQT
Looking much better, D.U.C.K.

Is it still possible to get the weapon HUD icons to show through, or would that mess up the current look of your HUD model? I think I have a workaround solution with extraweapons.hud file, but I'm just wondering if there's anything you can do. Thanks!
Re: Republic Commando: Extraction *2nd beta link up, see pg.
Posted: Tue Oct 12, 2010 1:13 pm
by DarthD.U.C.K.
im afraid i cant do anything, pandemic put the weponiconplane somehwre in front(!) of the gun in 1st person(=behind it from the players point of view). if i put the visor behind it, it wil also be in front (behind) the gun which looks just worng
Re: Republic Commando: Extraction *2nd beta link up, see pg.
Posted: Tue Oct 12, 2010 2:14 pm
by poop
The HUD is looking great ingame
It would be cool if you could tint the whole screen blue to reflect the color of the RC's visor.
Also I know it's hard to make it look like you are actually looking out the helmet but keep this in mind-
Re: Republic Commando: Extraction *2nd beta link up, see pg.
Posted: Tue Oct 12, 2010 2:22 pm
by Twilight_Warrior
poop wrote:It would be cool if you could tint the whole screen blue to reflect the color of the RC's visor.
That doesn't even happen in the Rep Commando game...
poop wrote:
Also I know it's hard to make it look like you are actually looking out the helmet but keep this in mind-
Think about the limitations of the engine. We're not allowed to touch any programming that's hard coded, such as changing the reticule or "switching visor modes". D.U.C.K.'s not going to make it EXACTLY like the Rep Commando game, its just a visual representation.
(And a rather amazing one at that, I'm loving the lighting effects, D.U.C.K.

)
Re: Republic Commando: Extraction *2nd beta link up, see pg.
Posted: Tue Oct 12, 2010 2:35 pm
by poop
Re: Republic Commando: Extraction *2nd beta link up, see pg.
Posted: Tue Oct 12, 2010 3:55 pm
by AQT
Man, the HUD model really looks great in-game. Awesome work, D.U.C.K.!
Here's a screenshot of it displayed in the map itself:
I'll be releasing a third and final beta very soon. I'm hoping I can get all the testers together this time around to play a round online and maybe try to beat Hard mode.

Stay tuned.
Re: Republic Commando: Extraction *2nd beta link up, see pg.
Posted: Tue Oct 12, 2010 3:58 pm
by Cerfon Rournes
AQT wrote:Man, the HUD model really looks great in-game. Awesome work, D.U.C.K.!
Here's a screenshot of it displayed in the map itself:
I'll be releasing a third and final beta very soon. I'm hoping I can get all the testers together this time around to play a round online and maybe try to beat Hard mode.

Stay tuned.

I can't wait!! Looks AWESOME!
Re: Republic Commando: Extraction *2nd beta link up, see pg.
Posted: Wed Oct 13, 2010 11:00 am
by Anakin
and there is no way to get this for all side??

Re: Republic Commando: Extraction *2nd beta link up, see pg.
Posted: Wed Oct 13, 2010 5:44 pm
by AQT
@Beta testers: Here's the link to the final beta:
http://www.filefront.com/17385188/RCE_beta_3.zip
Same everything as last time. Mainly visual changes this time around. Most notably:
- The "Heavy" commando class now carries a maximum of eight missiles
- The DC-17's have been scaled up and the build time for the barricades have been cut in half, all for Lagomorphia

- New first person/HUD model by DarthD.U.C.K. implemented

Please check for any remaining bugs. I won't be making any more major visual changes to map itself. And:
AQT wrote:I'm hoping I can get all the testers together this time around to play a round online and maybe try to beat Hard mode.
^ That.
Re: Republic Commando: Extraction *3rd beta link up, see pg.
Posted: Wed Oct 13, 2010 5:50 pm
by DarthD.U.C.K.
if i may ask, why have the dc-17s been scaled up? they seem a bit too big in 3rd person to me
Re: Republic Commando: Extraction *3rd beta link up, see pg.
Posted: Wed Oct 13, 2010 8:52 pm
by Eggman
DarthD.U.C.K. wrote:if i may ask, why have the dc-17s been scaled up? they seem a bit too big in 3rd person to me
Really? I never taken a close look at them in 3rd-person view, but I've always thought the models looked a little small in 1st-person.
Re: Republic Commando: Extraction *3rd beta link up, see pg.
Posted: Thu Oct 14, 2010 5:13 am
by DarthD.U.C.K.
about the size:
edit: i have a suggestion: what about adding a bit brown fog/dust. right now you can see the end of the map and exactly where the enemys come from. id like it if the borders of the map and the enym cps would be covered in fog (atleast a bit)
Re: Republic Commando: Extraction *3rd beta link up, see pg.
Posted: Thu Oct 14, 2010 5:20 am
by CT-26-6958_Hevy
The HUD looks beatifull ingame!
cant await the Complete map!
Re: Republic Commando: Extraction *3rd beta link up, see pg.
Posted: Thu Oct 14, 2010 1:51 pm
by Lagomorphia
The DC-17's have been scaled up
I said that's what I did for the NeoMarz commando model because the Neomarz one is bigger. I didn't say scale it up. I think.
Re: Republic Commando: Extraction *3rd beta link up, see pg.
Posted: Thu Oct 14, 2010 3:28 pm
by AQT
@DarthD.U.C.K.: Some brown dust in the distance it is then. I won't go crazy with it though.
@Lagomorphia: Jeez, man! Make up your mind already!
Actually, I think I'll keep the DC-17's scaled up. They look better that way in comparison to CodaRez's sidearm.
Re: Republic Commando: Extraction *3rd beta link up, see pg.
Posted: Thu Oct 14, 2010 4:35 pm
by Lagomorphia
HUD looks amazing, but the sniper attachment clips it. Maybe if cut off those two strange looking prongs sticking out the back of it it'll stop clipping the HUD.
Re: Republic Commando: Extraction *3rd beta link up, see pg.
Posted: Thu Oct 14, 2010 8:42 pm
by darthtyren
When do you want to do the online test?
Re: Republic Commando: Extraction *3rd beta link up, see pg.
Posted: Thu Oct 14, 2010 8:51 pm
by Fiodis
It just happened.
Re: Republic Commando: Extraction *3rd beta link up, see pg.
Posted: Thu Oct 14, 2010 9:02 pm
by Twilight_Warrior
Small HUD bug, wasn't sure if AQT had to fix it or if D.U.C.K. had to...
The first game we played, it was perfect, it went all the way to the edges and looked beautiful. It was after that one ended and we went at it again that this happened.
Afterwards, I quit the server and went single player and the same thing happened, first match was great, then after the first end screen, it stopped stretching.