Feel the freaking power of the Force; I'm flying!

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Feel the freaking power of the Force; I'm flying!

Post by MandeRek »

Right... I've got some sort of an issue here.. I have my model, a droid model (like R2D2, not a battledroid) and it uses no animations.. Still, i want to 'lift' him up, since he's ON the ground... I've tried some lines from the AAT but they didn't work.. Does someone know how to do this? Oh and i think jetpacking him all the time isn't an option >.<

Also, the same problem, but now with a character. I want to let the clone floating, just like the Emperor.. How would i do this? I though these would be 2 different issues, since the droid functions most as a vehicle, and has no skelleton at all... I already tried heightning them from the dummyroot; no succes, that's why it's not in the XSI topic.. Thanks in advance, all!
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Feel the freaking power of the Force; I'm flying!

Post by Teancum »

Well, if you want your R2 to fly all of the time, create a collision that extends below him. That way the collision is what's touching the ground and not R2. As far as the clone flying like the Emperor, that's just an animation set.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Feel the freaking power of the Force; I'm flying!

Post by MandeRek »

Ok, that's clear! (collision should be spheres and cylinders huh?) Which animation would it use? I guess the basepose.msh right? :? Thanks for your help :)
Crazy_Ewok
2008 Best Amateur Avatar
Posts: 256
Joined: Wed Jan 23, 2008 6:49 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Somewhere in the Midwest

Re: Feel the freaking power of the Force; I'm flying!

Post by Crazy_Ewok »

You could probably also add the lines that make a recon droid float and bounce to the odf I gave you, if that is the one your using.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Feel the freaking power of the Force; I'm flying!

Post by MandeRek »

Well, I'm using the odf you gave me, but the R2 and my droid aren't floating at all... So, are there lines? I mean, the AAT is floating, or did this one use collision as well? I'll just apply that... Does someone know what animation makes the Emperor float? Is it his basepose.msh? :?
Crazy_Ewok
2008 Best Amateur Avatar
Posts: 256
Joined: Wed Jan 23, 2008 6:49 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Somewhere in the Midwest

Re: Feel the freaking power of the Force; I'm flying!

Post by Crazy_Ewok »

Try adding some of these lines to get the R2 flying

Code: Select all

SetAltitude     = 2.0
GravityScale        = 1.0//2
LiftSpring      = 10.0  //10Lighter the veh the high the number
LiftDamp        = 3.0

SpinRate        = 1.5
TurnRate        = 1.5
TurnFilter      = 5.0
PitchRate       = 2.0
PitchFilter     = 5.0
BankAngle       = 0.0
BankFilter      = 0

MoveTension     = "30.0"//how much swim the craft has from the center of the screen


LevelSpring     = 5.0
LevelDamp       = 3.0
Last edited by Crazy_Ewok on Sat Feb 09, 2008 12:45 pm, edited 1 time in total.
User avatar
SBF_Dann_Boeing
Groove Walrus
Groove Walrus
Posts: 1529
Joined: Wed Aug 31, 2005 11:33 pm
xbox live or psn: No gamertag set
Location: An Igloo High Upon a Mountain Top

Re: Feel the freaking power of the Force; I'm flying!

Post by SBF_Dann_Boeing »

rofl that wont work.

Try adding this to the odf:

SkeletonRootScale = "2.0"

I'm not sure that works on units that don't use skeletons.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Feel the freaking power of the Force; I'm flying!

Post by MandeRek »

I already tried that line... I'll now include the emperor's basepose.msh in the animations set and I'll include the skelleton lines from his odf.. Will have results as soon as I've got some time >.<
Post Reply