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CPS wont show ingame

Posted: Sat Apr 11, 2009 2:57 pm
by [TFA]Padawan_Fighter
I made a map halfway in the making, so I set up 4 CPs so I could check on the objects and buildings to make sure they're accurately placed. So I put them in ZE, then added spawn paths, assigned them to all the CPs, and stated the team names for the CPs. Then I munged.


When I started up the game, this showed up:
frustrated.jpg

Do I NEED to add capture/control regions for this to work? I'm really frustrated and confused, it should work!

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 3:05 pm
by DerTomski
ya you need it
the best thing is you look in the GettinStart.doc file ther its explain very good

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 3:13 pm
by Maveritchell
DerTomski wrote:ya you need it
the best thing is you look in the GettinStart.doc file ther its explain very good
No, you don't need capture or control regions just to spawn. You do need paths assigned to each CP and you do need your CPs assigned to a team. As long as those are done and they're in a layer you're loading, you'll be fine.

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 3:52 pm
by [TFA]Padawan_Fighter
Maveritchell wrote:
DerTomski wrote:ya you need it
the best thing is you look in the GettinStart.doc file ther its explain very good
No, you don't need capture or control regions just to spawn. You do need paths assigned to each CP and you do need your CPs assigned to a team. As long as those are done and they're in a layer you're loading, you'll be fine.

They are in the Conquest layer, and I have the paths assigned. Am I missing a certain number of nodes? I have 6 in each of them. Is that too little?

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 3:54 pm
by DerTomski
no it isnt but i have look at it in gettingstart.doc
and it works

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 4:02 pm
by [TFA]Padawan_Fighter
DerTomski wrote:no it isnt but i have look at it in gettingstart.doc
and it works

I did. It still doesn't work. Here's what I did:



Got com_bldg_controlzone from Data_***/Common/odfs

Changed the layer to Conquest

Placed the Cps in the spots I want them, and assigned Spawn Paths to them.

Placed spawn paths with exactly 6 nodes (they end at 5 because it started at 0) and assigned them to CPs.

Assigned the CPs to the specified teams.

Munged.


And it doesn't work, and if you need more detail, here's the munge log:
Hidden/Spoiler:
[code]ERROR[levelpack KPF.req]:Expecting bracket, but none was found.
File : munged\pc\tat_main_3.texture.req(1)...

ucft <--
ERROR[levelpack KPF.req]:Expecting bracket, but none was found.
File : munged\pc\tat_main_3.texture.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

ERROR[levelpack KPF_1flag.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack KPF_1flag.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack KPF_conquest.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack KPF_conquest.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
4 Errors 0 Warnings

ERROR[levelpack KPF.req]:Expecting bracket, but none was found.
File : munged\pc\tat_main_3.texture.req(1)...

ucft <--
ERROR[levelpack KPF.req]:Expecting bracket, but none was found.
File : munged\pc\tat_main_3.texture.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

[/code]

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 4:03 pm
by DerTomski
did you go to the scripts and add there anything??

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 4:11 pm
by [TFA]Padawan_Fighter
DerTomski wrote:did you go to the scripts and add there anything??
Not really, unless this looks changed to you:

Code: Select all

   
    
    --This defines the CPs.  These need to happen first
    cp1 = CommandPost:New{name = "cp1"}
    cp2 = CommandPost:New{name = "cp2"}
    cp3 = CommandPost:New{name = "cp3"}
    cp4 = CommandPost:New{name = "cp4"}
    
    
    
    --This sets up the actual objective.  This needs to happen after cp's are defined
    conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF, 
                                     textATT = "game.modes.con", 
                                     textDEF = "game.modes.con2",
                                     multiplayerRules = true}
    
    --This adds the CPs to the objective.  This needs to happen after the objective is set up
    conquest:AddCommandPost(cp1)
    conquest:AddCommandPost(cp2)
    conquest:AddCommandPost(cp3)
    conquest:AddCommandPost(cp4)    
    
    
    conquest:Start()

    EnableSPHeroRules()
    
 end

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 4:14 pm
by Maveritchell
You didn't say you were adding these to a conquest map - in that case, you may have to add the capture regions. Otherwise it looks like you tried to add a texture to your map that isn't saved with RLE compression off (or is otherwise wonky).

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 4:15 pm
by DerTomski
[TFA]Padawan_Fighter wrote:
DerTomski wrote:did you go to the scripts and add there anything??
Not really, unless this looks changed to you:

Code: Select all

   
    
    --This defines the CPs.  These need to happen first
    cp1 = CommandPost:New{name = "cp1"}
    cp2 = CommandPost:New{name = "cp2"}
    cp3 = CommandPost:New{name = "cp3"}
    cp4 = CommandPost:New{name = "cp4"}
    ***cp5 = CommandPost:New{name = "cp5"} 
    
    
    --This sets up the actual objective.  This needs to happen after cp's are defined
    conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF, 
                                     textATT = "game.modes.con", 
                                     textDEF = "game.modes.con2",
                                     multiplayerRules = true}
    
    --This adds the CPs to the objective.  This needs to happen after the objective is set up
    conquest:AddCommandPost(cp1)
    conquest:AddCommandPost(cp2)
    conquest:AddCommandPost(cp3)
    conquest:AddCommandPost(cp4)    
  ***conquest:AddCommandPost(cp5)
    
    conquest:Start()

    EnableSPHeroRules()
    
 end
write this what i write *** (but write not the ***)

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 4:19 pm
by Teancum
Just a tip for the future -- When you get munge errors (not warnings, errors) don't even bother trying to run your map until they are fixed.

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 4:21 pm
by [TFA]Padawan_Fighter
DerTomski wrote:
[TFA]Padawan_Fighter wrote:
DerTomski wrote:did you go to the scripts and add there anything??
Not really, unless this looks changed to you:

Code: Select all

   
    
    --This defines the CPs.  These need to happen first
    cp1 = CommandPost:New{name = "cp1"}
    cp2 = CommandPost:New{name = "cp2"}
    cp3 = CommandPost:New{name = "cp3"}
    cp4 = CommandPost:New{name = "cp4"}
    ***cp5 = CommandPost:New{name = "cp5"} 
    
    
    --This sets up the actual objective.  This needs to happen after cp's are defined
    conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF, 
                                     textATT = "game.modes.con", 
                                     textDEF = "game.modes.con2",
                                     multiplayerRules = true}
    
    --This adds the CPs to the objective.  This needs to happen after the objective is set up
    conquest:AddCommandPost(cp1)
    conquest:AddCommandPost(cp2)
    conquest:AddCommandPost(cp3)
    conquest:AddCommandPost(cp4)    
  ***conquest:AddCommandPost(cp5)
    
    conquest:Start()

    EnableSPHeroRules()
    
 end
write this what i write *** (but write not the ***)
Dude, there never was a cp5. there are FOUR CPs. No offense, but I have a feeling you're not listening.
Teancum wrote:Just a tip for the future -- When you get munge errors (not warnings, errors) don't even bother trying to run your map until they are fixed.
Well how do I fix them?

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 4:24 pm
by Teancum
Maveritchell wrote:You didn't say you were adding these to a conquest map - in that case, you may have to add the capture regions. Otherwise it looks like you tried to add a texture to your map that isn't saved with RLE compression off (or is otherwise wonky).
I have a feel that you're not listening either.

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 4:31 pm
by [TFA]Padawan_Fighter
Teancum wrote:
Maveritchell wrote:You didn't say you were adding these to a conquest map - in that case, you may have to add the capture regions. Otherwise it looks like you tried to add a texture to your map that isn't saved with RLE compression off (or is otherwise wonky).
I have a feel that you're not listening either.

I used the stock Polis Massa texture for my map...and what is RLE compression? and what does that have to do with CPs?

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 4:34 pm
by Teancum
If you have a munge error your map will be screwed up. Period. As to what RLE compression is use the forum search.

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 5:54 pm
by [TFA]Padawan_Fighter
Ok...will turning off RLE compression (which I think is already off) fix the errors in my log? If not, then what will?



*EDIT* I just checked, none of the .tga files in any of the folders in my map have RLE compression on.

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 8:42 pm
by Master_Ben
[TFA]Padawan_Fighter wrote:Ok...will turning off RLE compression (which I think is already off) fix the errors in my log? If not, then what will?



*EDIT* I just checked, none of the .tga files in any of the folders in my map have RLE compression on.
And how exactly did you check?

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 8:49 pm
by FelixXxX
dude did you change the map at all? if you used the polis massa map and .req the reason NOTHING is appearing is because you forgot to copy something OR the req file is not right OR can not be found OORR you used another maps .req file or RENAMED A .REQ file (no no no not when its a map .req) this has happened to me tell me what you did to ur map

Re: CPS wont show ingame

Posted: Sat Apr 11, 2009 10:52 pm
by Teancum
Master_Ben wrote:
[TFA]Padawan_Fighter wrote:Ok...will turning off RLE compression (which I think is already off) fix the errors in my log? If not, then what will?



*EDIT* I just checked, none of the .tga files in any of the folders in my map have RLE compression on.
And how exactly did you check?
Indeed. Unless you opened them one-by-one in GIMP/Photoshop and tried to save them you probably can't tell. I could be wrong, but I doubt it in this case.

Re: CPS wont show ingame

Posted: Sun Apr 12, 2009 8:24 am
by Master_Ben
Teancum wrote:
Master_Ben wrote:
[TFA]Padawan_Fighter wrote:Ok...will turning off RLE compression (which I think is already off) fix the errors in my log? If not, then what will?



*EDIT* I just checked, none of the .tga files in any of the folders in my map have RLE compression on.
And how exactly did you check?
Indeed. Unless you opened them one-by-one in GIMP/Photoshop and tried to save them you probably can't tell. I could be wrong, but I doubt it in this case.
My thoughts exactly. And if you did than please explain, I'm not aware that you can do that.