Page 9 of 15
Re: Yavin IV: Plateau[beta out]
Posted: Sun Feb 13, 2011 10:38 am
by commander501stappo
For me the mushrooms
do look realistic, cause you never know the next thing you'll see in the star wars world

Re: Yavin IV: Plateau[beta out]
Posted: Sun Feb 13, 2011 11:27 am
by acryptozoo
Thanks
Update--------------
Just had another one of my random ideas
DESTROYABLE TREES
not the best pic but its a fun little idea
makes the battlefeild seem more "real"
Re: Yavin IV: Plateau[beta out]
Posted: Sun Feb 13, 2011 11:32 am
by Anakin
lol great idea
an new idea:
after shooting on a perch it falls down and killed person under it

Re: Yavin IV: Plateau[beta out]
Posted: Sun Feb 13, 2011 11:41 am
by commander501stappo
Hehehe, lol idea
@anakin: I don't think your idea is possible.
Re: Yavin IV: Plateau[beta out]
Posted: Sun Feb 13, 2011 11:42 am
by Anakin

*schnief*
Re: Yavin IV: Plateau[beta out]
Posted: Sun Feb 13, 2011 11:51 am
by SAMofBIA
it may be possible, but it would take some work ( a lot in fact)
Re: Yavin IV: Plateau[beta out]
Posted: Sun Feb 13, 2011 11:52 am
by acryptozoo
That would require actual physics

Re: Yavin IV: Plateau[beta out]
Posted: Sun Feb 13, 2011 11:58 am
by SAMofBIA
or (not to stray to far into IFS, but...) you could somehow set up the odf as a trap (like the ewok logs and such) and have it activate when the branch is killed.
Re: Yavin IV: Plateau[beta out]
Posted: Tue Feb 15, 2011 12:16 pm
by Deathplayer
finally i played the map. i was sick, so i couldn't do anything for a few days, i'm sorry.
well, i think the map is pretty good, but i'm not sure if i should write a full review because of your numerous updates...

i think Darth_Spiderpig's review was enough, but if you need another individual opinion i write one.
Re: Yavin IV: Plateau[beta out]
Posted: Tue Feb 15, 2011 3:38 pm
by acryptozoo
Deathplayer wrote:finally i played the map. i was sick, so i couldn't do anything for a few days, i'm sorry.
well, i think the map is pretty good, but i'm not sure if i should write a full review because of your numerous updates...

i think Darth_Spiderpig's review was enough, but if you need another individual opinion i write one.
dont need to if you dont want
yeah i update it soo much most of the problems are fixed by now

Re: Yavin IV: Plateau[beta out]
Posted: Tue Feb 15, 2011 3:53 pm
by Darth_Spiderpig
acryptozoo wrote:
DESTROYABLE TREES
Yay, with big nice explosions and dust.
Great idea, hope it's well executed too.

Re: Yavin IV: Plateau[beta out]
Posted: Tue Feb 15, 2011 4:04 pm
by acryptozoo
Darth_Spiderpig wrote:acryptozoo wrote:
DESTROYABLE TREES
Yay, with big nice explosions and dust.
Great idea, hope it's well executed too.

they work pretty good so far currently except i need to find a good effect to
use when its destroyed and need to get the 2nd out of the inside of the root of the 1st tree in XSI
Re: Yavin IV: Plateau[beta out]
Posted: Tue Feb 15, 2011 7:05 pm
by R8-Q88
A beta review of....
Yavin IV: Plateau
Map By: Acryptozoo
Review By: R8-Q88
First off, I would like to apologize for getting this in so late, and not having pictures of the bugs I found. (My picture hosting site isn't working right now.)
Bugs
- The ISPs in the hangar are missing colission, and I could walk right through them.
- The landspeeders in the hangar are missing windshield textures.
- One of the wind turbines has trees growing through it.
- There are a lot of floating trees between CPs 0 and 4.
- There are a few small holes in the tunnel system.
- The locals are missing localizations.
- One of the ruins is floating a tiny bit.
- A few of the rocks on the cliff are floating.
All in all this a great map with great potential, and I would be delighted to take part in the second beta (gamma?) release.
Keep up the good work Acryptozoo!
Re: Yavin IV: Plateau[beta out]
Posted: Wed Feb 16, 2011 1:23 am
by THEWULFMAN
I know from experiance, Destroable trees wont work if you want the 2d moving leaves. I tried it for my Ryoth: Nabat map, soon as you change the class to destructablebuilding it doesnt work, it has to be a prop.
Anyway, map looks awesome.
Re: Yavin IV: Plateau[beta out]
Posted: Sun Feb 20, 2011 7:52 pm
by acryptozoo
Thanks for the Review R8-Q88
@THEWULFMAN
yeah i saw that which is why they dont have leaves
but they blend in pretty well in the middle of the forest
though
@all updates on hold for now until i get random skies to work ;P
EDIT:
I'M BAAAAACK
put random skies on hold for now
but i do got an update for yall
-----------------UPDATE----------------------
redid the "farmer" skin
and added an aqualish
]
and had another random/cool/useless idea
animated a log to slowly float down the stream
Re: Yavin IV: Plateau[beta out]
Posted: Sun Feb 20, 2011 8:28 pm
by ACEwithSPADES
Re: Yavin IV: Plateau[beta out]
Posted: Sun Feb 20, 2011 9:29 pm
by Firefang
Nice. It's little things like that that make a map memorable.
Re: Yavin IV: Plateau[beta out]
Posted: Mon Feb 21, 2011 6:11 am
by Anakin
the variable species are great

Re: Yavin IV: Plateau[beta out]
Posted: Mon Feb 21, 2011 6:54 am
by commander501stappo
Firefang wrote:Nice. It's little things like that that make a map memorable.
I agree!
And I like the idea with the animated a log to slowly float down the stream, as far as I know, it hasn't been done before

Re: Yavin IV: Plateau[beta out]
Posted: Mon Feb 21, 2011 10:15 am
by naru1305
commander501stappo wrote:Firefang wrote:Nice. It's little things like that that make a map memorable.
I agree!
And I like the idea with the animated a log to slowly float down the stream, as far as I know, it hasn't been done before

there is nothing to add, it is awesome
