Over the past few months I’ve been struggling to get my BOC space map to stop crashing. Every time I ran the BF2_modtools.exe, it said that it couldn’t find BOCc_Diet Dr. Pepper.lvl. No matter what I did, I couldn’t get it to work.
On another space map, I made a few changes and munged. All of a sudden, I was getting fatal error on that map to. I undid all of the changes I had made and munged and it still resulted in a fatal.
Then I completely started over. I made a brand new default land map and munged it without making any changes. The map worked fine in all eras and modes.
I then made a brand new default space map. I went to the data folder and munged a brand new default space map (SDE). I went to data_SDE and munged without making any changes. When I ran BF2_Modtools, it still crashed with a fatal on all eras and modes.
Here is the log
I opened the mission.lvl in the Addon\SDE with a hex-editor. I did find sdec_Diet Dr. Pepper mentioned in there (although I don’t know if the munged script was necessarily correct).Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in MISSION.lvl
Message Severity: 3
.\Source\LuaHelper.cpp(112)
OpenScript(SDEc_Diet Dr. Pepper): script (788618b2) not found
Message Severity: 5
.\Source\GameState.cpp(1283)
Could not open MISSION\SDEc_Diet Dr. Pepper.lvl
In the data_SDE\_BUILD\Common\Munged\PC folder, I did find the SDEc_Diet Dr. Pepper.lvl file.
I reinstalled modtools to make sure VisualMunge hadn’t been accidentally messed up somehow. I started over and created a new default space map like I did above (except named SDC). I munged again, and still a fatal.
Just for safe measure (to make sure it wasn’t the game), I ran someone else’s space mod map (Space Geonosis from BF1 Convo Pack) and it worked fine.
What’s really baffling is that I am only getting these fatal errors with space maps. I don’t know what could have possibly caused the space maps to have munged the wrong way, especially when nothing was changed.
Can someone help figure this out?




