Page 2 of 3
Re: Rules that AI follow
Posted: Fri May 29, 2009 6:18 pm
by Fluffy_the_ic
Oh, jsut had another few.
-When flying a gunship in a space battle, always make sure to die, but not by crashing, but being shot down, giving the enemy an extra 5 points.
-Have amazing aim with the snowspeeder tow cable and then all of a sudden crash said snowspeeder into an AT-AT when the human decides to try and tow it.
|->If the human manages to latch on to the AT-AT, don't pay any notice and fly in a straight line until the cable breaks. (I dunno if that only happens to meh, tho)
Re: Rules that AI follow
Posted: Fri May 29, 2009 6:28 pm
by Taivyx
Walk right past any opposing AI, keep going in the opposite direction for two seconds, then turn around and start shooting.
Re: Rules that AI follow
Posted: Fri May 29, 2009 7:32 pm
by Nihillo
Fluffy_the_ic wrote:-Have amazing aim with the snowspeeder tow cable and then all of a sudden crash said snowspeeder into an AT-AT when the human decides to try and tow it.
|->If the human manages to latch on to the AT-AT, don't pay any notice and fly in a straight line until the cable breaks. (I dunno if that only happens to meh, tho)
Well, one of the few things I believe the A.I. is well capable of doing in this game, is taking down AT-ATs, they are quite good at it, I will give them that.
Taivyx wrote:Walk right past any opposing AI, keep going in the opposite direction for two seconds, then turn around and start shooting.
Oh, a duel!
A.I. Jedi/Sith- The lightsaber is a
ranged weapon, don't let anyone tell you the contrary.
Re: Rules that AI follow
Posted: Sat May 30, 2009 2:20 am
by delta578
When in a speeder, slam into trees and other objects from 20 meters away.
Run into walls on a consistent bases just to tick off the player. (My favorite)
Score perfect head shots when a sniper shooting at a player and miss several times when shooting at fellow AI.
When player scopes in on you automatically turn, even if back is turned and player is long distance away, and target player.
Re: Rules that AI follow
Posted: Sat May 30, 2009 10:08 am
by Hebes24
Here's one from the rebel AI:
When a member of the opposing team is killed, run over to their dead body and shoot at it with your pistol until it disappears.
Re: Rules that AI follow
Posted: Sat May 30, 2009 11:07 am
by Maveritchell
Hebes24 wrote:Here's one from the rebel AI:
When a member of the opposing team is killed, run over to their dead body and shoot at it with your pistol until it disappears.
That... really
is part of their set AI behavior.

Re: Rules that AI follow
Posted: Sat May 30, 2009 11:28 am
by Hebes24
Maveritchell wrote:Hebes24 wrote:Here's one from the rebel AI:
When a member of the opposing team is killed, run over to their dead body and shoot at it with your pistol until it disappears.
That... really
is part of their set AI behavior.

I know. Why would anyone think that that is a good thing for the AI to do?
Re: Rules that AI follow
Posted: Sat May 30, 2009 12:20 pm
by Fluffy_the_ic
Hebes24 wrote:Maveritchell wrote:Hebes24 wrote:Here's one from the rebel AI:
When a member of the opposing team is killed, run over to their dead body and shoot at it with your pistol until it disappears.
That... really
is part of their set AI behavior.

I know. Why would anyone think that that is a good thing for the AI to do?
Intimidation.
Re: Rules that AI follow
Posted: Sat May 30, 2009 1:36 pm
by Nihillo
They get... a little carried away.
"That's right, use your anger!"- Anonymous Alliance to Restore the Republic soldier.
Re: Rules that AI follow
Posted: Sat May 30, 2009 7:07 pm
by GangsterJawa
Nihillo wrote:They get... a little carried away.
"That's right, use your anger!"- Anonymous Alliance to Restore the Republic soldier.
Is that actually a voiceover in the game, or... what?
Re: Rules that AI follow
Posted: Sat May 30, 2009 7:22 pm
by Eggman
GangsterJawa wrote:Nihillo wrote:They get... a little carried away.
"That's right, use your anger!"- Anonymous Alliance to Restore the Republic soldier.
Is that actually a voiceover in the game, or... what?
Yes.
Re: Rules that AI follow
Posted: Sat May 30, 2009 9:30 pm
by GangsterJawa
Eggman wrote:GangsterJawa wrote:Nihillo wrote:They get... a little carried away.
"That's right, use your anger!"- Anonymous Alliance to Restore the Republic soldier.
Is that actually a voiceover in the game, or... what?
Yes.
Wow... another one I don't hear that often.

Re: Rules that AI follow
Posted: Sat May 30, 2009 9:47 pm
by RogueKnight
Hebes24 wrote:Maveritchell wrote:Hebes24 wrote:Here's one from the rebel AI:
When a member of the opposing team is killed, run over to their dead body and shoot at it with your pistol until it disappears.
That... really
is part of their set AI behavior.

I know. Why would anyone think that that is a good thing for the AI to do?
It was a usual occurance for annoying people from BF1 servers to do after they killed you.
That and t-bagging.
Re: Rules that AI follow
Posted: Tue Jun 02, 2009 2:53 pm
by bhawkgoalie10
when in online games ALWAYS run into that enemy mine the players have been tactically avoiding so carefully, killing everyone.
Re: Rules that AI follow
Posted: Sat Jun 06, 2009 9:05 pm
by tsurugi13
Snipers: only ever get headshots on airborne players. They're so much easier to hit like that!
Re: Rules that AI follow
Posted: Mon Jun 15, 2009 9:13 am
by giftheck
Heroes kneel down before their killers. Or (in the demo) they run fading away from their killers (Goodnight Sweetheart)
Re: Rules that AI follow
Posted: Tue Jun 16, 2009 7:07 am
by Nihillo
Dwarf Spider Droids-
Does anyone know why that happens to little spidey?
Re: Rules that AI follow
Posted: Tue Jun 16, 2009 11:16 am
by 501st_commander
because the droids are the spiders babies?
Re: Rules that AI follow
Posted: Tue Jun 16, 2009 1:20 pm
by Ping
If your a droideka, and you're not in ball mode, activate your shield as soon as the player tries to shoot you, even if your back is to the player.
Re: Rules that AI follow
Posted: Tue Jun 16, 2009 9:14 pm
by Null_1138
Oh I'm glad this is back. Gave me a couple of laughs.
- AI shotguns get 1-hit kills.
- Darth Maul can spam his Saber Throw down Polis Massa hallways and kill everyone in it.
- When Player has successfully landed transport in hanger, stay inside, then take off and into the wall.
- Autoturrets never fail their jobs (be a Player mind reader on where he will move his ship).
- When Player locks on and fires missiles, missiles get minds of their own and circle the target craft, then disappear.
- AI must put themselves in the Player's line of fire, especially if Player is a sniper.
- If the Grate is open, jump in, then wait. Do not continue on. Do not pass GO and collect 2000 reinforcement count.
- The Death Star bridge never really left.