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Comando [Solved]

Posted: Wed Jun 02, 2010 12:31 pm
by Slime615
I am reading the book, Orders 66, that is about the Delta and Omega squadrons. I Down loaded a mod, (I think it was the conversion pack, but could have been battlefront extreem) that featured, BOSS, SEV, FIXER, and SCORCH, and thought that I would Make a Mod, that featured all of them at once. So I downloaded this asset pack here... http://www.gametoast.com/forums/viewtop ... 64&t=23045

and Inteded to use them instead of the Heavey trooper, sniper, engineer and captain, instead of the regualr troopers. They did not come with ODFs, so I thought, fine, I am not changing the weapons.

This is wear things went wrong. I Thought I would start with the engineer.
I changed the ODF Of the rep_inf_ep3engineer, to this:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default_engineer"


[Properties]
GeometryName = "rep_inf_Clone_Comando_Fixer"
GeometryLowRes = "rep_inf_Clone_Comando_Fixer_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
To try to change it. But Now the game just crashes.

The Log says this:

Opened logfile BFront2.log 2010-06-02 1717

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1010)
Data in data\_lvl_pc\core.lvl is not a binary UCF file.

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1010)
Data in data\_lvl_pc\common.lvl is not a binary UCF file.

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\ShellLoop.cpp(281)
Could not open shell.lvl

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaScript.cpp(435)
Script file shell_interface not found


I dont know what this means, or how it would affect the game play. It was like this beforehand, so I don't know what to do.

Was I right in changing the ODF? Or was I ment to change something else.

Any Help Would be appricated.

Re: Comando

Posted: Wed Jun 02, 2010 12:46 pm
by skelltor
the odf looks fine i have no idea what to do about those errors though sorry

Re: Comando

Posted: Wed Jun 02, 2010 12:54 pm
by 501st_commander
clean

Re: Comando

Posted: Wed Jun 02, 2010 1:05 pm
by Slime615
What will Cleaning fix?

Re: Comando

Posted: Wed Jun 02, 2010 1:16 pm
by 501st_commander
maybe the erros.........

Re: Comando

Posted: Wed Jun 02, 2010 1:35 pm
by genaral_mitch
Commando has two ms in it. Here's an example of my fixer's odf:

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default_engineer"


[Properties]
GeometryName        = "rep_inf_Clone_Commando_Fixer"
GeometryLowRes      = "rep_inf_Clone_Commmando_Fixer_low1"
FirstPerson         = "REP\reptroop;rep_1st_trooper"

That might be the problem.

Re: Comando

Posted: Wed Jun 02, 2010 2:00 pm
by Slime615
None of these are working.. :( :cpu:

Re: Comando

Posted: Wed Jun 02, 2010 2:14 pm
by genaral_mitch
Did you add another m?

Re: Comando

Posted: Wed Jun 02, 2010 3:21 pm
by Slime615
Yes.

Strange. It worked with the White black Commando, I changed the Rebublic rifleman to it.

I went on to change the rocketeer, engineer, sniper and commander, but not Dice.

You try it, download the assets, and try it like I did. Maybe you will have better luck.

Re: Comando

Posted: Wed Jun 02, 2010 3:29 pm
by genaral_mitch
I did it when making Arena A17 and it worked. The missing M thing is a problem, but it may not be the problem.

Re: Comando

Posted: Wed Jun 02, 2010 3:53 pm
by Slime615
I am Cleaning and Remunging it... That sometimes works.

EDIT
Ok, The only error in the error in the munge log is this:
Hidden/Spoiler:
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings
What on earth does this meen?

Double posting is against the RULES, please EDIT your post instead -Staff

Re: Comando

Posted: Wed Jun 02, 2010 5:49 pm
by AQT
It means don't have the Shell option checked before munging when it wouldn't be necessary. That goes for any other option in VisualMunge.

Re: Comando

Posted: Thu Jun 03, 2010 12:58 am
by RogueKnight
genaral_mitch wrote:Commando has two ms in it. Here's an example of my fixer's odf:

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default_engineer"


[Properties]
GeometryName        = "rep_inf_Clone_Commando_Fixer"
GeometryLowRes      = "rep_inf_Clone_Commmando_Fixer_low1"
FirstPerson         = "REP\reptroop;rep_1st_trooper"

That might be the problem.
I sure hope you didn't use this, as instead of having just one "m", yours has three.

Re: Comando

Posted: Thu Jun 03, 2010 5:34 am
by Darth_Spiderpig
RogueKnight wrote:
genaral_mitch wrote:Commando has two ms in it. Here's an example of my fixer's odf:

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default_engineer"


[Properties]
GeometryName        = "rep_inf_Clone_Commando_Fixer"
GeometryLowRes      = "rep_inf_Clone_Commmando_Fixer_low1"
FirstPerson         = "REP\reptroop;rep_1st_trooper"

That might be the problem.
I sure hope you didn't use this, as instead of having just one "m", yours has three.

:lol:
It shouldn't be a problem actually to put in two lines with the name of a msh... :P

Re: Comando

Posted: Thu Jun 03, 2010 5:44 am
by Slime615
Could It be something to do with the capes and other accessories That They have on them?

I DOn't understand.

Re: Comando

Posted: Thu Jun 03, 2010 5:45 am
by Darth_Spiderpig
Slime615 wrote:Could It be something to do with the capes and other accessories That They have on them?
Capes? :o

EDIT:
It is working fine for me.
Image

Re: Comando

Posted: Thu Jun 03, 2010 6:19 am
by Slime615
By Capes, I meant the ones that The Resular Rocketeers have... I don't know. Also, The white one, works fine, But Fixer, scortch. Boss, and sev do not.

Re: Comando

Posted: Thu Jun 03, 2010 6:48 am
by Darth_Spiderpig
Hidden/Spoiler:
Image

Re: Comando

Posted: Thu Jun 03, 2010 7:27 am
by Slime615
I think I may Have been missing some infomation when I Put the folders in the msh folder. I am trying it now, to see if it works.

Great It works!