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Yavin stock objects messed up

Posted: Wed Sep 25, 2013 9:37 am
by 1nfiltr4t0R
Hi there,

I noticed something when i wanted to test the map that i'm working on.
I'm using the Yavin 4 stock msh and odf files, so the files are supposed to be all good. But
in game some of the objects that I placed seem to be messed up, like not in the place where I put them, they're either out of alignment or rotated about 90 degrees.
Now I don't really know what the matter is and I've been searching for one for quite some time, so I hiope that you gyus can help me, cuz I really can't be bothered to intentionally place all the objects wrong so that they appear right in game.

The concerned objects are: yav_bldg_ruins_bldgpiece1
yav_bldg_ruins_bldgpiece2
yav_bldg_ruins_bldgpiece3
yav2_bldg_Bigwall
yav2_bldg_rubble_outer

Re: Yavin stock objects messed up

Posted: Wed Sep 25, 2013 2:57 pm
by Teancum
What size is your terrain?

Re: Yavin stock objects messed up

Posted: Wed Sep 25, 2013 3:15 pm
by 1nfiltr4t0R
It's 256x256

Re: Yavin stock objects messed up

Posted: Thu Sep 26, 2013 6:17 am
by sereja2
Try use another version of ZeroEditor, and see, if bug is gone.

Re: Yavin stock objects messed up

Posted: Thu Sep 26, 2013 6:53 am
by 1nfiltr4t0R
There are several versions for zero editor?
And how does the map size affect the items I palced?

Re: Yavin stock objects messed up

Posted: Thu Sep 26, 2013 4:58 pm
by sereja2
Sure, there was a lot of updates, and not only Zero Editor.
http://www.secretsociety.com/forum/downloads/BF1/

Re: Yavin stock objects messed up

Posted: Thu Sep 26, 2013 6:43 pm
by 1nfiltr4t0R
I used another version of ZE, but it didn't solve my problem, the objects mentioned above are still out of place. Something like that has never happened to me before, even models that I made myself have never been displaced. The texture update in ZE was useful though, cheers :mrgreen:

Re: Yavin stock objects messed up

Posted: Fri Sep 27, 2013 2:39 am
by sereja2
The only thing, I may suggest, it's check if your config.ini file, have this line:

Code: Select all

FlipModelX = 1
But the best way, it's just start new world, with all updates installed.

Re: Yavin stock objects messed up

Posted: Sat Sep 28, 2013 9:38 am
by 1nfiltr4t0R
Nah, mate, no such line in my config.ini file, sorry.
What's the matter with those objects, all other objecst are perfectly fine. :faint:

Re: Yavin stock objects messed up

Posted: Sat Oct 05, 2013 6:24 am
by Led
Sereja means you should add that line to your config file. Not having it can cause some weird object movements in ZE.

Re: Yavin stock objects messed up

Posted: Thu Oct 10, 2013 12:55 pm
by 1nfiltr4t0R
well I tried it on my other computer(WIn XP) and it works fine there, even ading the line didn't solve the problem on the computer I originally started the map(Win Visat 64bit)