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Re: The Last Breach [update #10] New cover!

Posted: Wed Jul 11, 2012 11:14 am
by yuke5
Hey, I just have a quick question regarding the size of the map. On a scale of one to ten, where Kashyyyk is about a five, how big is your map? I'm sure it'll be awesome no matter what size it is, but I'm just curious.

P.S. I really like the cover ideas. You're really doing some great work. :D

Re: The Last Breach [update #10] New cover!

Posted: Wed Jul 11, 2012 4:37 pm
by agentsmith38
Hey guys, thanks for the feedback/compliments! The update should be here soon, I've been working hard on it. I'll explain a small part of the update:

Expect to see two new units, those are machine gunners for each side. I've given the German side the FG42 as their machine gunner's weapon. Also, I've given the German Machine Gunner the Fallschirmjäger Paratrooper look. He has a camo pattern, I may also give the camo style to the German sniper.


It's like 4:30 AM here :o I can barely type things right, been working all day on the update, heh. I'll fix the cows stiff leg to make it look a slightly more dead look, and to answer Yuke's question, it's about the size of Kashyyyk... maybe 4/10. :mrgreen:

Feel free to ask anymore questions, give any suggestions ect. I do enjoy answering questions.

Re: The Last Breach [update #10] New cover!

Posted: Wed Jul 11, 2012 4:57 pm
by SpartanA259
Ah the Germans had some cool camo uniforms. Will the weapons have iron sights?

Re: The Last Breach [update #10] New cover!

Posted: Wed Jul 11, 2012 5:55 pm
by naru1305
great stuff 38 and to the Fallschirmjäger:
don´t forget the Edelweiß on their uniforms.

Re: The Last Breach [update #11] New units + improved lighti

Posted: Fri Jul 13, 2012 4:43 pm
by agentsmith38
Hey guys, I can finally show off the new update. Before that though, to answer Spartan's question on the iron sights - it's almost a certainty that I will include iron sights. Now onto the update:

- I've made some improvements to the lighting and sky. I've replaced the clear morning sky with a sun-set sky.

- Two new units added in, the Fallschirmjäger with the FG42, and the British Machine Gunner, equipped with the Bren LMG.

- The BF109 can fly and the pilots strafe the ground. Although you can't fly them, they still look really cool flying in the sky.

- Improve sounds a lot, added in death screams too.

- A new piece of cover has been added, I was given a downed Ju-88 bomber by theultimat. Special thanks to him, it fits in great.

Pictures:
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That's all for now, it's 4. AM again, and I'm really tired :O I'll get better pictures of the crashed Ju-88, the ones I took didn't have a good angle or show it off well. Before I hit the sack though, I should mention on two new planned modes.

One is Domination, the goal is to basically dominate the entire battlefield by overrunning the opposing side by capture CPs. Deaths do not lower the reinforcement count, but capturing CPs raise your count and lowers the enemy's count. That's how it works, when your count goes higher, you get more units in the field, but when it's lower, you risk losing more ground and units. When you progress throughout the battlefield with capturing CPs, you are rewarded with powerful things, like jeeps, tanks, artillery support and some buffs (I haven't tested the buffs yet, I plan to add in damage increase, health regen ect. I think that's possible to do without breaking online compatibility. I'll see what works best) I've played the mode a few times, and it works well. And there's still room for improvements too.

The other one is Wave Mode. I haven't put much thought on it, since I wanted to focus my work on Domination more. But after Domination is done, I'll get to work on Wave Mode.

Domination could also work for other mods like a zombie mod, where the infestation starts to spread even more, heh. But anyway, my imagination is running off, bed time for me! Apologies for any spelling mistakes and for not labeling the pictures and what not, I am very tired :| Feedback, suggestions, ect. are always welcome as usual since they help me improve the map. Thank you all!

Re: The Last Breach [update #10] New cover!

Posted: Fri Jul 13, 2012 4:52 pm
by Tears2Roses
that is spectacular work!! I do have one complaint though. Why is their fire in the rain? :wink: Other than that this mod is AMAZING. Keep up the great work agentsmith38!(and others who contributed!) :D

Re: The Last Breach [update #10] New cover!

Posted: Fri Jul 13, 2012 5:04 pm
by SpartanA259
This is looking less like battlefront 2 with every update beautiful job especially in those first shots with the sunset sky. Also the Fallschirmjäger looks great impressive job on the FG42 and Bren LMG. Domination sounds fun.

Re: The Last Breach [update #10] New cover!

Posted: Fri Jul 13, 2012 5:11 pm
by THEWULFMAN
Everything is looking really good! :)
Tears2Roses wrote:Why is their fire in the rain?

Actually, rain doesn't put out fire as easily as you'd think it would. It depends on how hard it is raining, and for how long. It also depends on what kind of fire it is. If it's an oil fire, water won't put it out very easily. You could say that oil from exploded vehicles is what is burning, even on the trees.

Re: The Last Breach [update #10] New cover!

Posted: Fri Jul 13, 2012 5:18 pm
by willinator
This map looks better every time I see it, astounding work! Domination sounds great, a very good idea. It's really hard to come up with new modes that are fun. Also, how much are the reinforcements affected by cp capture? 5, 10, 15, 20 units?

Re: The Last Breach [update #10] New cover!

Posted: Fri Jul 13, 2012 5:44 pm
by naru1305
verry nice update,awesome work.
and the Achtacht looks so evil :vader2:
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never thought that my ME109 can look so cool in your mod :bowdown:

Re: The Last Breach [update #10] New cover!

Posted: Fri Jul 13, 2012 8:49 pm
by Tears2Roses
THEWULFMAN wrote:Everything is looking really good! :)

I concur :plokoon:
Tears2Roses wrote:Why is their fire in the rain?
THEWULFMAN wrote:Actually, rain doesn't put out fire as easily as you'd think it would. It depends on how hard it is raining, and for how long. It also depends on what kind of fire it is. If it's an oil fire, water won't put it out very easily.


Oh, alright then. Thanks for clarifying.

Re: The Last Breach [update #10] New cover!

Posted: Fri Jul 13, 2012 11:57 pm
by Cerfon Rournes
Wow, I love the new models and sky texture. This mod is really getting better with each update. :thumbs:
On the other hand, I'd like to point out that the tree texture in the 13th picture looks a tad lowrez.

Re: The Last Breach [update #11] New sky, and units!

Posted: Mon Jul 16, 2012 10:51 am
by agentsmith38
Thanks guys!

@Will - They're affected by 5 units. There's also a total of 16 command posts, including the 4 CPs that each side controls at start. The starting reinforcements are 55, although I may increase it to a higher value like 70

@Cerfon - I can agree that it looks a bit lowrez, I'll improve the texture, but not the model since there's quite a few of those trees placed down.

Next I'll focus on ground vehicles for the German side. I'll be adding in a new tank, which is the Panther. Their light vehicle will be a sidecar mounted with a MG42.

EDIT: Panther has now been added to the mod!

Before I show pictures, I should tell you all; Wolf found this model and texture MANY months ago. Like when The Last Breach was The Final Push and it was just a flat sort-of land. All Wolf did was improve the texture, and I had the painful job of re-uving it.. *sigh* God it was tough work. But anyway, the model came off one of those free models/textures site thingy, if anyone knows where the model and texture came from, please tell me so I can credit him/her/it.

Pictures: Also, ignore the Fred Flintstone feet... I'll have to fix that.
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Next I'll work on the Sidecar.

Re: The Last Breach [update #11] New sky, and units!

Posted: Mon Jul 16, 2012 1:43 pm
by Marth8880
Looking awesome as always, man! :o

Re: The Last Breach [update #11] New sky, and units!

Posted: Mon Jul 16, 2012 1:53 pm
by yuke5
Daaaang. Looking great! Keep up the excellent work. :D

Re: The Last Breach [update #11] New sky, and units!

Posted: Mon Jul 16, 2012 2:06 pm
by Webster27
Lol :lol: you made my day with those Fred Flintstone feet :D, updates look good, surely a map I will play (If I find the time soon :runaway: )

Re: The Last Breach [update #11] New sky, and units!

Posted: Tue Jul 17, 2012 4:10 pm
by yuke5
Quick suggestion - Do you have any custom pick-ups? Those things that players drop when they die, I don't think standard SWBFII models would really fit in completely. I haven't seen any in the photos you've posted, but if you haven't already done it, I highly recommend it. It would look really cool and certainly add to the immersion.

Re: The Last Breach [update #11] New sky, and units!

Posted: Wed Jul 18, 2012 1:58 pm
by agentsmith38
yuke5 wrote:Quick suggestion - Do you have any custom pick-ups? Those things that players drop when they die, I don't think standard SWBFII models would really fit in completely. I haven't seen any in the photos you've posted, but if you haven't already done it, I highly recommend it. It would look really cool and certainly add to the immersion.
I meant to reply a day ago, but I've been forgetting...

Thanks for the encouraging compliments everyone.

@yuke Yeah, there's currently an ammo pick-up and a health pick-up. I plan on adding in the rest, soon. Not sure what else I can do, maybe add in a syringe model for something. Pills, like painkillers or something. I'll figure it out.

Actually, i'd really like some suggestions on pick-up models. If you do, post 'em here! Thanks again guys!

Re: The Last Breach [update #11] New sky, and units!

Posted: Wed Jul 18, 2012 2:16 pm
by willinator
Here's my list:
Health: First Aid Kit
Ammo: Clip
Energy: Yellow Syringe
Rage: Red Syringe

Re: The Last Breach [update #11] New sky, and units!

Posted: Thu Jul 19, 2012 11:57 am
by agentsmith38
willinator wrote:Here's my list:
Health: First Aid Kit
Ammo: Clip
Energy: Yellow Syringe
Rage: Red Syringe
I think that's great, thanks!