What determines 1st person scope mode?
Moderator: Moderators
- wishihadaname
- Captain

- Posts: 493
- Joined: Fri Dec 28, 2007 2:10 pm
- Projects :: The Corellian Resistance
- Location: Look to your left.... no, your other left....
What determines 1st person scope mode?
Has anyone found the script line that affects how weapons zoom in first person? I am trying to switch from the first person scope zoom to a COD style zoom, simple in theory but I can't find the lines that affect where the camera moves to and what causes that scope to pop up only in first person.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: What determines 1st person scope mode?
Code: Select all
ReticuleInAimingOnly = 1Code: Select all
SniperScope = 1Code: Select all
ZoomFirstPerson = 1Code: Select all
ZoomMin = "2.0"
ZoomMax = "10.0"Code: Select all
ZoomRate = "2.0"I have not played my COD. I'm not a fan of the series, so I don't really know what you mean exactly.
- wishihadaname
- Captain

- Posts: 493
- Joined: Fri Dec 28, 2007 2:10 pm
- Projects :: The Corellian Resistance
- Location: Look to your left.... no, your other left....
Re: What determines 1st person scope mode?
What I mean is when you zoom in first person, the camera would center over the rifle like you were looking down the barrel, not down the scope (which most weapons don't even have). I thought it may be in the .hud file but couldn't find anything. The above lines are not really relevent here, I need to re-define what the zoom function in first person is.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: What determines 1st person scope mode?
wishihadaname wrote:What I mean is when you zoom in first person, the camera would center over the rifle like you were looking down the barrel, not down the scope (which most weapons don't even have). I thought it may be in the .hud file but couldn't find anything. The above lines are not really relevent here, I need to re-define what the zoom function in first person is.
Well in the future, describing exactly what you want is best.
However, this can not be done. End of story, not happening.
- wishihadaname
- Captain

- Posts: 493
- Joined: Fri Dec 28, 2007 2:10 pm
- Projects :: The Corellian Resistance
- Location: Look to your left.... no, your other left....
Re: What determines 1st person scope mode?
Alright, is there a way to make the weapon just use a third person zoom in first person instead of that annoying scope?
- RED51
- Jedi

- Posts: 1024
- Joined: Sun Sep 07, 2008 6:25 pm
Re: What determines 1st person scope mode?
Yeah, it's possible. Eggman did it with his Adula maps. Try looking at the com_inf_default odf and its camera values.
