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bes2_carbon_forklift.anims

Posted: Mon Aug 10, 2009 9:31 pm
by AceMastermind
Jendo7 wrote:I did that, and the mungelog showed these errors:

Code: Select all

ERROR[levelpack bes3.req]:Could not open munged\pc\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
ERROR[levelpack bes3.req]:Could not open munged\pc\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
 [continuing]
   2 Errors    0 Warnings

ERROR[levelpack bes3.req]:Could not open munged\pc\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
ERROR[levelpack bes3.req]:Could not open munged\pc\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
 [continuing]
   2 Errors    0 Warnings

Don't know if this is relevant or not.
SWBF didn't require a .anims file for animation to work but SWBF2 does, this is the content of the anims file for bes2_carbon_forklift:
bes2_carbon_forklift.anims
Hidden/Spoiler:
[code]ucft
{
ANIM
{
"activate"
"idle"
}
}
[/code]
You'll also need the bes2_carbon_forklift.zaabin and zafbin files in your world's "MUNGED" folder, usually located here:
data_ABC\Worlds\ABC\MUNGED

Re: Flickering graphics [Solved]

Posted: Mon Aug 10, 2009 11:50 pm
by Jendo7
Thank you :) Got it working.

Re: Flickering graphics [Solved]

Posted: Wed Aug 12, 2009 10:51 pm
by myers73
Looks nice, really like it. :wink: