Campaign Questions
Posted: Sun Sep 27, 2009 11:32 am
well, im doing a test map, and since i wanted to do a wave mode variant, i wanted to ask a few questions
1.say i wanted randomized objectives, like in my wave mode, you will be asked to survive for a set amount of time (maybe 25 minutes or so) then after the time is up, you get a new objective where you must go to the evacuation site, i wanted to randomize the location of the evacuation site maybe between 5 different areas around the map.
2. I've seen this on Mav's Dark Times wavemode, he made it so that you lost if you died, and i never personally played the wave mode online (at least the ones that were online compatible) but I'm assuming he made it so that once you died, you died for good, i was wondering what code he used to make this possible, since im trying to make this wave mode a online and offline compatible mode.
3. this question is part opinion, part question, what would you use to recreate a "Hoard" type system, were in my game mode, its droids versus stranded soldiers, the droids only have a few on the field, and they roam the map, but the soldiers can trigger the hoard, or basically a large number of droids to spawn around the outer map. and i was wondering what type of triggers you guys would use to make it realistic and challenging (since it is a lot less fun if you can easily win by just staying in one spot)
i was personally thinking for the triggers:
Tripwires- basically a bunch of regions spread across the map that when you enter it, the droids spawn.
Exploding objects- there are exploding containers around the map, and if one explodes the droids will spawn
death- if a soldier is killed, perhaps i could get the droids to spawn? I'm relatively new to coding campaigns so im unsure if this would work.
Randomized Spawns- after a set amount of time a hoard will spawn, since the other triggers only work if the survivors are moving.
That is all the questions so far.
1.say i wanted randomized objectives, like in my wave mode, you will be asked to survive for a set amount of time (maybe 25 minutes or so) then after the time is up, you get a new objective where you must go to the evacuation site, i wanted to randomize the location of the evacuation site maybe between 5 different areas around the map.
2. I've seen this on Mav's Dark Times wavemode, he made it so that you lost if you died, and i never personally played the wave mode online (at least the ones that were online compatible) but I'm assuming he made it so that once you died, you died for good, i was wondering what code he used to make this possible, since im trying to make this wave mode a online and offline compatible mode.
3. this question is part opinion, part question, what would you use to recreate a "Hoard" type system, were in my game mode, its droids versus stranded soldiers, the droids only have a few on the field, and they roam the map, but the soldiers can trigger the hoard, or basically a large number of droids to spawn around the outer map. and i was wondering what type of triggers you guys would use to make it realistic and challenging (since it is a lot less fun if you can easily win by just staying in one spot)
i was personally thinking for the triggers:
Tripwires- basically a bunch of regions spread across the map that when you enter it, the droids spawn.
Exploding objects- there are exploding containers around the map, and if one explodes the droids will spawn
death- if a soldier is killed, perhaps i could get the droids to spawn? I'm relatively new to coding campaigns so im unsure if this would work.
Randomized Spawns- after a set amount of time a hoard will spawn, since the other triggers only work if the survivors are moving.
That is all the questions so far.