--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert the new gamemodes or maps here for pre-existing maps:
AddNewGameModes( sp_missionselect_listbox_contents, "spa2%s_%s", {era_y = 1, mode_assault_y = 1, change = {era_y = { name="5th Fleet Security", icon2="rote_icon" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa3%s_%s", {era_y = 1, mode_assault_y = 1, change = {era_y = { name="5th Fleet Security", icon2="rote_icon" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa6%s_%s", {era_y = 1, mode_assault_y = 1, change = {era_y = { name="5th Fleet Security", icon2="rote_icon" },},} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa7%s_%s", {era_y = 1, mode_assault_y = 1, change = {era_y = { name="5th Fleet Security", icon2="rote_icon" },},} )
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("SPA2","spa2y_Diet Dr. Pepper",4)
AddDownloadableContent("SPA3","spa3y_Diet Dr. Pepper",4)
AddDownloadableContent("SPA6","spa6y_Diet Dr. Pepper",4)
AddDownloadableContent("SPA7","spa7y_Diet Dr. Pepper",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\ABC\\data\\_LVL_PC\\core.lvl")